Changelog:

Classes

    Warrior

    • Wrecking Crew, Improved Defensive Stance and "Enrage" talents effects will not stack with Death Knight's Hysteria

    Shaman

    • Enemy npcs will properly react to Stoneclaw Totem + neutral totems will pass threat to owner

    Death Knight

    • Only single Hysteria aura is allowed on target + it will not stack with warrior Death Wish spell

    Druid

    • Rejuvenation will not get affected by positive auras when its copy by druid T10 resto set 4 bonus

    Hunter

    • Feign Death will properly wipe casters threat on target - reworked feign death mechanic

    Warlock

    • Fixed felhunter move away issues when he is at stay command and casting some spells

Battlegrounds

    Strand of the Ancients

    • Fixed issues with Titan's Relic activation

Instances

  • Add Orb of the Blue Flight spawns in SunWell and Magisters' Terrace
  • Icecrown Citadel

    The Ruby Sanctum

    Trial of the Crusader

    • Twin Valkyrs will evade together
    • Corrected Barret spawn position
    • Updated paterns/recipes loots

    Utgarde Pinnacle

    • Svala Sorrowgrave event now is triggered once player enters to room instead of specific distance + various boss combat improvements

    Naxxramas

    • Added missing Garden Gas spawns, added missing aura to them

    Blackwing Lair

    • Added boundaries, fixed movements for bosses
    • Fixed Victor Nefarian respawn time
    • Respawned Monster Generator, also creature is going to be unnactackable

    Upper Blackrock Spire

    • Complete dungeon rework:
      • Pyroguard Emberseer encounter rewrite
      • Stadium event rewrite
      • Reworked hall runes
      • Base bosses script code cleanup
      • Removed useless boss states
      • Implemented Pyroguard Emberseer Altar click event

    Caverns of Time: Old Hillsbrad Foothills

    Auchindoun: Auchenai Crypts

    • SAI scripts rework, fixed visuals, added missing pathing

    Dire Maul

    The Arcatraz

    Hellfire Citadel: The Shattered Halls

    • Complete Shattered Halls respawn, pathing, SAI rework
    • Reworked Flaming Arrow spawns, added missing aura, aura conditions
    • Reworked Creeping Ooze and Creeping Oozeling spawns and pathing, added missing combat abbilities

    Drak'Tharon Keep

    • Implemented missing texts, handlers are now summoned in two sides, adjusted minion summon timers (Novos encounter)
    • Scripted on-low-health behavior for Darkweb Recluse

    Pit of Saron

    • Fixed fixate behavour for Ick & Krick encounter
    • Fix Ick whisper text

    Blood Furnace

    Culling of Startholme

    • Open exit gates once Malganis encounter is completed
    • Added spell difficulty data for bosses, npcs
    • Fixed spell Steal Flesh

    Sunwell Plateu

    • Scripted Sunblade Scout, Sunblade Protector
    • Implemented missing visual spell effects, implemented gauntlet (after Felmyst) event
    • Fixed Kalecgos encounter issues (portal summoning, spell effects)

    Underbog

    • Complete Underbog spawns adjustments, pathing rework

    Nexus

    • Added missing spawns

    Scarlet Monastery

    • Fix "Chapel Door" in Scarlet Monastery: Cathedral (Requires key)

Spells

  • Added targets conditions for spell Soul Cleave
  • Spell Silithyst aura will not get saved upon player logout
  • Fixed spell Poisonous Blood
  • Lurielle's Pendant added requirement for target to have 30% or less health
  • Morphs from Saviory Deviate Delight dont stack with each other
  • Precious's Ribbon should be death persistant
  • "Water Globule"(54258, 54264, 54265, 54266, 54267) will use random summon position

Events

  • Fixed possible event npcs combat issues near Dark portal (Dark portal event)
  • Implemented game event "Operation Gnomeregan"
  • Implemented L70ETC event in Grim Guzzler
  • Add some missing feast of winterveil npcs

Quests

Creatures

Loot

Misc

  • Prevent players below level 58 from using Dark Portal to get to Outlands (improved condition
  • Hover, flee, confused, targetted movement fixes
  • Completely respawned "Foot Steppes" area
  • Completely respawned "Frigid tomb" area
  • Completely respawned "Steel Gate" area
  • Added Blades edge mountains scripts for obsidias, insidion, furywing and rivendarks eggs
  • Fix despawn of Fel Crystal Prism when used
  • Fix interaction distance for Crashed Plague Sprayer
  • Completely respawned "Skorn" area
  • Scripted Argent Tournament Events
  • Make units with large hit box not move away from already close targets
  • Respawned Azuremyst Isle
  • Fixed phasing in "Foot Steppes" area for alliance players
  • Added missing spawns to "Area 52" area
  • Respawned "Vengeance Landing" area
  • Added missing "Onslaught Harbor" area spawns
  • Scripted Gordunni Dirt Mound + fixed required server side spells
  • Scripted object DISCO
  • Scripted "Isle of spears" area npcs
  • Updated object Lesser Bloodstone Deposit node spawn chance
  • Fix an unminable Rich Thorium Vein in Winterspring
  • Fixed possible Silithyst loot issues in Silithus (related to outdoor PVP)
  • Fixed SAI issue where npcs would chase and cast at spells which shouldn;t be casted during movement
  • Major movement packets handling rewrite
  • Fixed object Dented Footlocker respawn time
  • Implemented "Lag Report" cooldown