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[TW] Define each class/spec

Posted: 27 Feb 2017 18:22
by Gnurg
This is for TrueWoW.

I want to balance out the battlegrounds in terms of healer, mdps and rdps. Starting it simple with just these 3. I will NOT balance it in terms of item level as it would be very easy to bypass unless we don't allow people to switch gear inside a battleground, so there's no point in suggesting that. Warrior, rogue, death knight, hunter, mage and warlock do not need this.

Choose one talent that I could use to determine what role the player is. It should be a talent that you would always use as one spec, but never in any of the others. If you could be so kind, please provide the spell id and spec of the talent as well.

Paladin, priest, shaman and druid is what we need to define.

Paladin - if holy shock -> heals, else -> mdps
Shaman - healer: Tidal Waves: 53390,
Priest - Rdps: Vampiric Embrace (talent) 71269, else healer
Druid - healer: Empowered Rejuvenation: 33890

Re: [TW] Define each class/spec

Posted: 27 Feb 2017 18:25
by Nyeriah
I just have once concern with this though, you'll have significantly less battlegrounds if you're going to enforce roles in order to create them. I would stick to balancing healers/dps only like retail does.

Re: [TW] Define each class/spec

Posted: 27 Feb 2017 18:27
by Justicelight
Holy Paladin: Holy Shock - 25912

Re: [TW] Define each class/spec

Posted: 27 Feb 2017 18:33
by Gnurg
Nyeriah wrote:I just have once concern with this though, you'll have significantly less battlegrounds if you're going to enforce roles in order to create them. I would stick to balancing healers/dps only like retail does.
It's not to enforce them, it's just to balance it by place them in the ideal team.

Have this situation:
1. Warsong Gulch start with this: 1 healer + 1 mdps vs 2 mdps
2. 1 rdps and 1 mdps queue: 1 healer + 2 mdps vs 2 mdps + 1 rdps (priortises getting healers balanced)
3. 1 healer and 1 mdps queue: 1 healer + 3 mdps vs 2 mdps + 1 rdps + 1 healer (priortises getting healers balanced)

*It handles two players at the time. Should a player leave the bg, the next player will be placed in without taking balance to consideration.

It basically tries to keep it balanced. It's not enforcing, just balancing.

Re: [TW] Define each class/spec

Posted: 27 Feb 2017 18:38
by Eronox
Nyeriah wrote: you'll have significantly less battlegrounds.
I agree, sounds like this feature would make the amount of BG's caused by CF-BG to withdraw till it's previously state.

Worth trying though, I suppose!

Re: [TW] Define each class/spec

Posted: 27 Feb 2017 18:40
by Gnurg
Eronox wrote:
Nyeriah wrote: you'll have significantly less battlegrounds.
I agree, sounds like this feature would make the amount of BG's caused by CF-BG to withdraw till it's previously state.

Worth trying though, I suppose!
...
Gnurg wrote:
Nyeriah wrote:I just have once concern with this though, you'll have significantly less battlegrounds if you're going to enforce roles in order to create them. I would stick to balancing healers/dps only like retail does.
It's not to enforce them, it's just to balance it by place them in the ideal team.

Have this situation:
1. Warsong Gulch start with this: 1 healer + 1 mdps vs 2 mdps
2. 1 rdps and 1 mdps queue: 1 healer + 2 mdps vs 2 mdps + 1 rdps (priortises getting healers balanced)
3. 1 healer and 1 mdps queue: 1 healer + 3 mdps vs 2 mdps + 1 rdps + 1 healer (priortises getting healers balanced)

*It handles two players at the time. Should a player leave the bg, the next player will be placed in without taking balance to consideration.

It basically tries to keep it balanced. It's not enforcing, just balancing.
Besides blocking 1 player until an even number (2) of players are reached, the queue won't be any slower. Besides, the blocking has to be implemented anyways.

Re: [TW] Define each class/spec

Posted: 27 Feb 2017 18:44
by Regent
What about people who join as a healer at the start and then change into a dps spec (or vice versa)?
Since you can change specs at the start of a BG, before the BG actually begins, how will you account for this?

Re: [TW] Define each class/spec

Posted: 27 Feb 2017 18:46
by Nyeriah
How are you going to tell what battleground to send them? I am assuming you're going to do this before the battleground starts, because otherwise there's no way to tell that.

I know it's not enforcing but just balancing, but it quite is balancing through enforcing? You need to have the teams balanced before you start the match, no?

Regent makes a good point above too.

Regardless, good luck with it :D

Re: [TW] Define each class/spec

Posted: 27 Feb 2017 18:54
by Gnurg
It's kind of in the pseudo stage now. I am not exactly sure what's possible, just need help defining each class/spec.

Re: [TW] Define each class/spec

Posted: 28 Feb 2017 10:12
by Justicelight
Shaman - Tidal Waves: 53390
Priest - If doesn't have Vampiric Embrace (talent) 71269 then the priest is a healer.
Druid - Empowered Rejuvenation: 33890

Re: [TW] Define each class/spec

Posted: 28 Feb 2017 10:17
by Gnurg
Justicelight wrote:Shaman - Tidal Waves: 53390
Priest - If doesn't have Vampiric Embrace (talent) 71269 then the priest is a healer.
Druid - Empowered Rejuvenation: 33890
Thanks. :-)

What about druid/shaman rdps/mdps?

Re: [TW] Define each class/spec

Posted: 28 Feb 2017 10:21
by Gnurg
Regent wrote:What about people who join as a healer at the start and then change into a dps spec (or vice versa)?
Since you can change specs at the start of a BG, before the BG actually begins, how will you account for this?
I won't account for that. People wouldn't actively do this to as there is nothing to gain from it. Lowering your item level to end up the better gear team is something people would actively do, so it's something I want to avoid.

Re: [TW] Define each class/spec

Posted: 28 Feb 2017 11:57
by Justicelight
Druid ranged: Moonkin form (talent): 24858
Druid melee: Leader of the pack: 17007

Shaman ranged: Call of Thunder: 16041
Shaman melee: Maelstrom Weapon: 51528