LB = living bomb
NOVA = ice nova
FB = fire blast
DISARM = the talent fiery payback disarm.
CS = counter spell.
FFB = Frost Fire Bolt
So, first off - What is a fire mage, and why would i think of rolling this mythical spec?
- The answer to that is this. A fire mage is something that will make it so you never get bored of WoW PVP, since it has such a high skill ceiling, and so many ways to play it, that it can never get boring.
Another question would be - Why not just roll frost/arcane?
- It is true that frost is easier to play than fire due to all the roots, slows, snare etc. But the thing with frost is, it only really has one style of play which is CC target(s) and cast frost bolts and lances when you cant cast, that's the basic gist of it.
- As for arcane, well arcane is like the mentally handicapped little cousin you would have, and no one really likes him, it can do things but when it gets focused, it's pretty useless. All you do is missiles through everything and the target dies because they just go through everything, be it intended or not.
This is a Pom spec, for controlled burst, but very low static damage, you rely on fire blast and scorch as your main spells. As well as cone of cold and all the other instants. But this spec basically is for controlled burst damage, and survavability.
The basic gist of this spec is this - you freeze your opponent and you get a pyro proc from scorches, then you pop that pyro in and then pom pyro again for quite alot of damage in practically a single gcd, if you get lucky you can end someone in about 5 or 6 seconds with this rotation - Nova > Dragons Breath > Frost Fire Bolt > Fire blast > Proc Pyroblast if FFB and FB crit > Pom Pyro. This does ALOT of damage if you have HIGH Spell power.
Drawbacks are no living bomb, which is actually a really good talent, because you can get pyro procs from it when it explodes. and the DoT damage is quite nice too, as well as the keeping in combat part.
Usually i sit in Frost Armor with this spec for the extra mobility and CC.
2-> http://www.truewow.org/talent-calculato ... oGhuiuMGsz
This is my main spec, Living bomb and arcane shielding. This spec is good for every single class - Yes even warriors. IF PLAYED CORRECTLY.
This relies highly on the ability of the player to know what to do in every situation you get into, for example when to blink, when to nova, when to DB (because of the LB ) when to sheep etc.
Basically this is like frost, but without the slows. You have to keep nuking the target till he gets close to you, then you move away, and keep nuking again. ALWAYS have LB on, unless you are about to DB the target - then make sure it's not less than 4 seconds remaining, because LB blow up WILL cancel DB.
3-> http://www.truewow.org/talent-calculato ... RZhIbhobuh
This spec i used very little, and didn't find it all that good, but it could be good in some situations, for example Warrior duels or any Melee that cant really get out of roots that easy etc, this also can be a very burst heavy spec if done perfectly.
Alright, so here goes. When fighting any melee class, and you know you're quite squishy, meaning you take really big hits and lose your health really fast etc, usually use Frost Armor, which slows the target for 4 seconds, and gives you around 500ish or so armor.
Other than that you can use Molten Armor, which gives you 5% crit and -5% chance to get critically hit.
VS casters and some other classes like ( dk - strang or hunter's silencing shot etc ) you can switch to Mage Armor and then for other than casters go back to the other armors for other benefits. But for casters pretty much always stay Mage Armor.
That's as basic as you can get. You might see that there is no sheep, that's because we're all about cc'ing other targets while nuking one.
But, this does not mean that this opener will always work and it's for ever class. This is just a basic opener that you can bend and stretch the possibilities of.
You have to always be aware of what and who you are fighting, and adapt to the situation in a blink of an eye, or else you will just flop.
So the warrior has no trinket, and the DB cooldown is only 20 seconds, so after the 20 seconds you just db, and FFB him slowing him for 8 seconds, and then just kiting him that way.
I leave you with a personal quote that i describe fire with -