- Scripting/Razorfen Downs: Discovered some missing text for boss Glutton.
Scripting/Howling Fjord: Fix Quest 11310 Warning: Some Assembly Required
*Quest is doable and completeable with the following Issues:
*Aura not being removed from player after Abomination explodes.
*Camera angle should not changes after Abomination explodes.
*Can't check if Abomination leaves Halgrind. GetAreaId returns players area id
[TW104] - Core/Scripting: ToC5: Rename forgotten ScriptName and kill warnings
DB/Misc: Darkspeaker R'khem now has chains.
Scripting/Storm Peaks: Quest 13285 "Forging the Keystone" now scripted.
DB/Waypoints: Add missing waypoints for Stormforged Taskmaster and 3 missing spawns
DB/Waypoints: All pathing for Stormforged War Golem.
[TW105] - Core/Scripting: ToC5 - Sync some texts with TC data and add missing emotes to announcer
Core/Enums: Few inns/zones use the zone itself for the resting state instead of an areatrigger.
[TW106] - Core/Scripting: ToC5 more text fix ups, missing texts and prevents double emote from Paletress
DB/Misc: Mostly cosmetic for Storm Peaks with a few SAI updates.
[TW107] - Core/Scripting: ToC5 - Finish the work around Grand Champion's texts, it should work fine (now sync'ed texts for alliance too)
[TW108] - Core/Scripting: ToC5: Improvements to first boss, add OVERRIDES and some background text fixes
[TW110] - Core/Scripting: Disable Blackheart the Inciter's Incite Chaos event for the time being that the mind control doesn't work as it should
[TW111] - Core/Scripting: ToC5 - Makes the Black Knight event actually start and adds missing scripts
Convert Svala Sorrowgrave to event system
Don't allow units to enter combat upon death
Scripting/Obsidian Sanctum: Updated scripts to use Events.
Core/Items: Fixed possible invalid memory access when calculating armor
DB/Waypoints: Some Outlands waypoints. Mostly Blade's Edge.
DB/Misc: Some Combat AI, Remove spawns, and aura fixes.
DB/SAI: Fix one linking error and updated a few to use CMC "Combat Movement Control"
[TW112] - Core/Scripting: ToC5 - Remove passive react state from announce so intro event works
[TW113] - Core/Scripting: ToC5 - Implement intro event (sync'ed every text, added missing ones) should definitely be working fine for both factions
Core/SmartAI: Fixed issue where ranged caster would switch to combat ready state between cast.
Core/SmartAI: Reset Actions will not be processed until creature reaches home.
Core/SmartAI: SMART_ACTION_UPDATE_TEMPLATE will no longer ignore the target type and force the source creature (creature only) to be updated; from now on it updates the given targets to the given entry (actionparam1)
[TW114] - Core/Scripts: ToC5 - Fix up logic failure when announcing Grand Champions
DB/SAI: Fix an error in Bladespire Mystic SAI
Core/AI: Fix an issue where the OnQuestAccept hooks were not called for auto-completed quests.
Core/Quests: Fix an issue where auto-completed quests would not be automatically completed if the quest was added through either the SmartAI action_type SMART_ACTION_ADD_QUEST, the spell effect SPELL_EFFECT_QUEST_START or the opcode CMSG_QUEST_CONFIRM_ACCEPT. Also fixes auto-complete quests in the SAI and opcode case not calling the AI hook.
Scripts: fix crash in spell_jokkum_scriptcast
Core/Player: Fix questgiver spell cast.
[TW116] - Core/Scripts: ToC5 - Rename a variable to make code-style closer to Trinity's
Core/Transports: Fix memory leak on shutdown
DB/Creature: Misc template updates
Check here often to keep up to date with in-game updates for quests, NPCs, dungeons and raids.
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