Hotfixes

Check here often to keep up to date with in-game updates for quests, NPCs, dungeons and raids.
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Nyeriah

Re: Hotfixes

#121 » Post by Nyeriah » 24 Oct 2015 07:06

14.10.2015


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  • - Bosses will now suffer from taunt diminishing returns.
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  • Blackwing Lair Dire Maul
    • - Fix interaction with Gordok Courtyard Door
    Molten Core
    • - Fix teleport to Molten Core.
    Naxxramas
    • - Changes to Noth the Plaguebringer
      • * Added missing raid boss emotes
        * Fixed an issue where Noth would stand idly after blinking if his current target stood still
        * Fixed some reset edge cases
        * Prevent Noth from dying during Balcony phase
        * Fix targeting of 25-man Curse of the Plaguebringer (now has 8 targets, down from 10)
        * Fix balcony/ground phase durations to be blizzlike
        * Fix an issue where summoned mobs would sometimes not be aggroed automatically
        * Get rid of ugly millisecond values in favor of seconds times constant
        * Moved the chance to yell on kill to the database
        * Prevent AoE abilities from hitting Noth during the balcony phase
    Ulduar Temple of Anh'Qiraj
    • - Revamped spawns and pathing for several creatures to be more blizzlike.
    Trial of the Crusader
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  • - The spell marker for the achievement [Friend or Fowl?] has been fixed (logging out will no longer be required in order to achieve it).
    - [Shadowmeld] will now remove combat in instances.

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Nyeriah
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Re: Hotfixes

#122 » Post by Nyeriah » 04 Nov 2015 04:27

21.10.2015

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  • Blackwing Lair Onyxia's Lair
    • - Creature spawns and pathing has been vastly improved.
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“All your life, you will be faced with a choice. You can choose love or hate…I choose love.”
― Johnny R. Cash

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Nyeriah
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Re: Hotfixes

#123 » Post by Nyeriah » 04 Nov 2015 05:35

28.10.2015


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    • - Pets will no longer inherit resistances from base creature template.
      - Culling of the herd only proc from bite/claw/smack critical strikes.
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    • - Spells with no recovery time will no longer be added to pet bar (solves a certain exploit with [Enslave Demon]).
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  • - Orbaz Bloodbane gossip scripted.
    - Pathiing for few rats in Dalaran implemented.
    - Several spawns and pathing improvements to Azuremyst Isle.
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  • Blackwing Lair Naxxramas
    • - Changes to Farlina:
      • * Move greeting to areatrigger instead of MoveInLineOfSight hack
        * Clean up add spawn handling to prevent various glitching with combinations of evade state and add aggro
        * Ensure all adds are always pulled alongside the boss and vice versa
        * Add missing texts.
        * Fix a bug in the core that prevents castable-while-dead spells (such as Widow's Embrace) from appearing on possess bars.
    Zul'Farrak
    • - Disable the movement for trolls at the pyramid event on death (prevents moving corpses).
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  • - Fixed a CMSG injection abuse.
    ** IT IS NO LONGER POSSIBLE TO GOLD HACK AT OUR SERVERS **

    - Fix not being able to do seasonal quests (if already done in the past).
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  • - Lower glancing hit chance by 1%.
    - Add support for CMSG_GROUP_SWAP_SUB_GROUP
“All your life, you will be faced with a choice. You can choose love or hate…I choose love.”
― Johnny R. Cash

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Errorista
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Re: Hotfixes

#124 » Post by Errorista » 25 Nov 2015 20:54

Quests which require quest flying mounts like On Ruby Wings (http://www.wowhead.com/quest=12498/on-ruby-wings), Flight of the Wintergarde Defender (http://www.wowhead.com/quest=12237/flig ... e-defender) or Defending Wyrmrest Temple (http://www.wowhead.com/quest=12372/defe ... est-temple) have been fixed which means they will actually fly once again.

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Nyeriah

Re: Hotfixes

#125 » Post by Nyeriah » 06 Dec 2015 07:05

04.11.2015


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  • - Several demons had abilities added when enslaved and others became immune to control effects.
    - Remove wrong spawns and add triggers npcs for future events on Icecrown Airships
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  • Blackwing Lair Naxxramas
    • - Several changes to the Anub'Rekhan encounter.
      • - Cleaned up events behavior to use phases instead of weird checks for auras.
        - Cleaned up Crypt Guard despawn behavior, they should no longer despawn instantly upon death.
        - Moved initial greeting from MoveInLineOfSight hack to proper areatrigger script.
        - Fixed Crypt Guard respawn behaviour to prevent pulling them before Anub'rekhan has fully reset.
        - Fixed Crypt Guard aggro behaviour to call for help on aggro. This prevents pulling the initial pair of Crypt Guards without engaging the boss.
        - Added missing boss emotes.
    Tempest Keep: The Eye
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  • - Toggle pet spells auto cast off if they're disabled.

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Nyeriah

Re: Hotfixes

#126 » Post by Nyeriah » 06 Dec 2015 07:06

11.11.2015


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  • Blackwing Lair Naxxramas
    • - Complete rewrite of Thaddius encounter.
      • * Encounter properly resets if the raid wipes at any point during the encounter.
        * Polarity Shift works properly.
        * Visual spells used properly.
        * Thaddius is now immobile and will no longer chase the tank.
        * Tesla Coil leashes on Feugen/Stalagg work properly (cast chain lightning on raid if dragged off the platform).
        * Achievement criteria for Shocking! fixed to trigger properly, and only on appropriate difficulty.
        * Way too many other corrections to count.
        -- Further information at https://github.com/TrinityCore/TrinityCore/pull/15523
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  • - Resend the visual effects for battleground flags upon leaving transfor (f.e Horde Flag).
    - Update to the 'break stealth' mechanic
    • Currently (562da2e8), only harmful CC spells will break stealth and modify the unit stand state.
      This behaviour is wrong. Any harmful spell hit should break stealth and modify the stand state.
      There are a few exceptions for this mechanic, such as:
      - Mass Dispel (priest spell ID 32375, 32592, 39897)
      - Earthbind Totem (Pulse) (spell ID 3600)
      - Distract (rogue spell ID 1725)
      -- Further information at https://github.com/TrinityCore/TrinityCore/pull/14824
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    • - All creatures and game objects have been spawned and several positions of the previously spawned ones were corrected.
      - Seasonal gossip added to commoner NPCs (f.e .Blood Elf Commoner).

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Nyeriah

Re: Hotfixes

#127 » Post by Nyeriah » 07 Dec 2015 03:20

18.11.2015


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    • - [Raise Dead] cooldown should no longer stuck client side.
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Errorista
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Re: Hotfixes

#128 » Post by Errorista » 22 Jan 2016 20:19

21.1.2016

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  • Isle of Conquest Strand of the Ancients
    • - reapply fix for bombs being available only once the gate is destroyed (prevent rogue/feral abuse)
    Warsong Gulch
    • - Focused Assault and Brutal Assault won't stick after crash
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  • Ulduar
    • - XT-002 Deconstructor - Void Zones will stop chasing players while performing melee attacks and will correctly deal shadow damage when stepped on
      - Algalon Stalker Asteroid Target 02 made invisible
      - corrected Algalon text range
      - Feral Defenders damage toned down to fit Feral Essence stacks
      - visualisation corrected for Freya, Sun Beam, Unstable Sun Beam and Nature Bomb
      - Ignis the Furnace Master - Slag Pot will now remove shapeshift form before being grabbed
      - fix Freya Elders buff for semi-heroic modes (1-2 Elders alive)
      - Razorscale - Fused Armor will now be applied after 5 stacks of Fuse Armor
    Icecrown Citadel Naxxramas
    • - Gothik the Harvester reworked (missing lines, visuals, aggro behaviour, logic for door opening, spawn timing)
      - Four Horsemen reworked (blizzlike timers, waypoints, missing emotes, etc.)
    Ahn'kahet: The Old Kingdom Pit of Saron Utgarde Pinnacle The Steamvault
    • - added stealth detection to some creatures
    Sunken Temple Zul'Gurub Eye of Eternity
    • - Replaced Blue Drake in 10man with Azure Drake
    Magisters' Terrace
    • - Prevent Vexallus Energy Feedback from receiving percent damage bonus
    Karazhan Forge of Souls Wailing Caverns
    • - all spawned mobs in the Naralex event will move to the middle instead of just staying in the water + hitbox of Mutanus corrected
    Black Temple
    • - added formations for Aquesous Lord & Coilskar Sea-Caller
      - added Aqueous Spawn, Bonechewer Taskmaster & Dragonmaw Wyrmcaller paths and formations
      - updated Aqueous Spawn spawn distance and movement type so they randomly roam around
    Temple of Ahn'Qiraj
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  • - added missing Feast of Winter Veil spawns in Silvermoon, Eastern Kingdoms and Azuremyst Isle
    - updated conditions for Terokkar Turkey Time achievement
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  • - Little Ivory Raptor and Little White Stallion speed will now scale properly with player max riding skill
    - Flight Masters will now use proper spells to summon enraged wyverns, gryphons, hippogryphs and felbats
    - Warmaul Ogre Banner will be usable only at Kil'sorrow Fortress in Nagrand
    - updated amount of enchanting materials from WotLK green items

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Errorista
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Re: Hotfixes

#129 » Post by Errorista » 28 Jan 2016 10:48

28.1.2016

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  • Ulduar
    • - Towers at Gauntlet before Flame Leviathan will now generate Steelforged Defenders on aggro (http://www.truewow.org/bugs/view.php?id=2370)
      - Ignis the Furnace Master - Slag Pot will no longer remove Shapeshift form
      - Kologarn - corrected amount of damage sustained while Stone Grip to player to be freed (http://www.truewow.org/bugs/view.php?id=1492)
      - Kologarn - Rubble and Roll achievement should be working this time
      - High Voltage from Steelbreaker will no longer kill Hodir friendly NPCs
      - Yogg-Saron portals issue resolved
      - Algalon - Dark Matters will respawn if raid wipe + added Black Hole DoT inside another realm
      - Thorim encounter improved:
      • * pre-phase implemented - Jormungar should fight with captives in arena
        * adds will no longer run through textures
        * adds will use their abilities
        * Stormhammer will target players in arena instead of players in upper floor
    Icecrown Citadel
    • - Rotface - improved some conditions to prevent spawning Little Ooze after encounter ends
      - fix Rotface's Little Oozes not locking target on the players previously infected by Mutated Infection
      - Big Ooze will explode at 5+ stacks (blame Errorista)
      - Valithria Dreamwalker - fixed Weakened Spirit debuf proc
      - using Ice Block while collecting Nightmare Clouds during Valithria encounter will no longer cause client to freeze
      - Taldaram flames will no longer bypass Paladin Divine Shield
    Obsidian Sanctum Eye of Eternity Trial of Champion
    • - fixed kill credit for Eadric the Pure + Eadric will not be interruptable anymore
      - catching and throwing Hammer fixed
    Forge of Souls
    • - visuals for Devourer of Souls Well of Souls spell
      - Outro event after the Devourer of Souls encounter added (thanks to ccrs)
    The Nexus
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  • - added missing Commoner for Winter Veil event
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  • - players will be immune to lava damage effect while Divine Shield is active
    - food Feasts emotes implemented

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Errorista
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Re: Hotfixes

#130 » Post by Errorista » 30 Jan 2016 21:00

29.1.2016

- fixed server crashes by some of our latest changes
- Book "Soothsaying for Dummies" scripted (http://www.truewow.org/bugs/view.php?id=794)
- XT-002 Deconstructor - Heart should no longer steal kill credit if it kills boss
- name of "looter" will not display in tooltip when FFA is enabled
- Sanctified Wrath will pierce absorb effects

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Errorista
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Re: Hotfixes

#131 » Post by Errorista » 03 Feb 2016 14:58

3.2.2016

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  • Ulduar
    • - Yogg-Saron - hotfix for portal issue - links will break when entering portal, no tentacles in portal room and Induce Madness will Mind Control players at the end of cast
    Icecrown Citadel
    • - Sindragosa - remove Frost Beacon from target when defeated (no more iceblocks after combat)
    Violet Hold The Ruby Sanctum
    • - taunt will no longer interrupt Flame Breath casting
      - Flame Breath and Combustion/Consumption will no longer happen in same time (no more random breath on raid)
    Utgarde Keep
    • - Ingvar the Plunderer:
      • * Roar at start of phase two
        * Ingvar no longer does a weird move-jump towards his target when resurrecting
        * Fixed a duplicate yell on phase one end
    Blackwing Lair Eye of Eternity
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Errorista
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Re: Hotfixes

#132 » Post by Errorista » 11 Feb 2016 15:01

10.2.2016

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  • Warsong Gulch
    • - flags will be no longer possible to be capped under invisible effects
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  • - bosses will go evade mode if target is out of their bounds (prevent some possible abuse cases)

    Ulduar
    • - Thorim - event should finish properly now instead of resetting
      - Thorim - fixed "immortal" adds in pre-phase
      - Razorscale - Fused Armor will drop all threat from target
      - Kologarn - If Looks Could Kill (25) achievement fixed
      - Kologarn will face right direction now
      - Kologarn - fixed Rubble summon position
    Icecrown Citadel
    • - Pustulating Horror behaviour improved
      - Bryntroll, the Bone Arbiter - proc rate increased
      - Lord Marrowgar - Bone Spikes will despawn if encounter is not in progress
      - Val'kyr Herald - Radiance Aura - set conditions so only 1 aura is active
      - Putricide Trap corrections (should no longer cause combat bug)
      - entrance event before Lord Marrowgar scripted
      - scripted Sindragosa event
    Wailing Caverns Temple of Ahn'Qiraj
    • - Ouro summoner added - boss is still bugged though (you will have 90 seconds to nuke him down before he goes submerge and turns friendly and invisible)
    Dire Maul
    • - added emotes to some NPCs
    Onyxia Molten Core
    • - Garr adds will respawn after wipe
    Magisters' Terrace
    • - Sunblade Mage Guard - fixed insane damage from Glaive Throw
      - Scryer's Orb event reworked (Kalecgos' appearance) - added missing waypoints, spells, emotes, proper timing... and prevent him from being summoned multiple times
    Zul'Farrak
    • - added pathing & formations for Sul'lithuz Sandcrawler's, Sandfury Blood Drinker's, Sandfury Shadowhunter's, Hydromancer Velratha, Sandfury Witch Doctor's
    Deadmines Karazhan
    • - Hyakiss the Lurker - this rare boss will spawn once all spiders are killed in Servant's Quarters
    Ahn'kahet
    • - Plague Walker - debuff aura fixed
      - remove Mini debuff on Amanitar reset
      - corrections to Taldaram mechanics
      ** Now the embrace spell is done correctly (stealth + damage taken).
      ** The prison remove is done correctly + boss state check.
      - Volazj - script for the twisted visages
    Blackwing Lair
    • - Nefarian - respawn timer set to 7 days
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  • - Solace of the Defeated/Solace of the Fallen - will now proc from any helpful spell
    - removed Disease Immunity from all TBC creatures
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  • - Sorrow Wing - removed NR cooking recipes from loot table
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  • - events starting from gossips should no longer get doubled messages if clicked twice or by 2 players in same time (e.g. Mimiron hard mode or Gunship)
    - creatures should display flying animations properly now
    - Glyphed Breastplate - removed "chest" stats from "bullets ammo"
    - WotLK armor values for melee bosses corrected (10673->10643) (https://github.com/TrinityCore/TrinityCore/issues/15106)
    - implemented "Raid Lock Extention"
    - when player fall out of map "Release Spirit" option will be available

    - Implement AuctionHouse features:

    * GetAll scan, retrieves all auctions and sends them in a single packet.
    There's a limitation on how often a player can do this (Max 55000 items)
    * Search throttling. For normal searches, the server can send a time
    in milliseconds to the client, the client will wait that long between
    searches. Delay set in config

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Errorista
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Re: Hotfixes

#133 » Post by Errorista » 17 Feb 2016 20:07

17.2.2016

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  • Wintergrasp
    • - fixed Cannons movement and rotating
      - other fixes here and there
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  • - fixed various issues with latest update for "bosses will go evade mode if target is out of their bounds"

    Trial of Champion
    • - rework by ccrs
    Icecrown Citadel
    • - Lord Marrowgar - Bone Spikes Impale aura will despawn if encounter is not in progress
      - Blood-Queen Lana'thel - "Bite" buff will not be removed by Iceblock or Divine Shield (again)
    Karazhan
    • - random spawn of 3 rare bosses in Servant Quarters scripted
    Obsidian Sanctum
    • - adds will despawn when encounter is not in progress
      - fixed entrance teleport player spawn location
    Tempest Keep
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  • - when you die and lose Lovely Charm Collector aura you will be able to get new Lovely Charm Collectors Kit and refresh of aura by using the gossip option at Kwee Q. Peddlefeet in any capital city (http://www.truewow.org/bugs/view.php?id=3224)
    - added Lunar spawns in Dalaran, Shattrath and Silvermoon City
    - added all Lunar Festival Objects in Moonglade
    - added pathing for Moonglade Warden
    - fixed multiple summon of Omen possibility
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Errorista
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Re: Hotfixes

#134 » Post by Errorista » 24 Feb 2016 17:40

24.2.2016

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  • - Love is in the Air - added missing gossips and texts
    - Love is in the Air - added gold to Heart-Shaped Box
    - added all missing Lunar Festival Objects in Exodar, Darnassus, Ironforge
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Errorista
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Re: Hotfixes

#135 » Post by Errorista » 03 Mar 2016 13:31

2.3.2016

Note: Our custom AI mind control has been reverted because TC started working on their version of it.

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  • - Pets Spell Hit chance will be inherited from Player Spell Hit chance
    - another corrections with Max Health calculations for pets

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  • Wintergrasp
    • - fixed graveyards
      - fixed delay for flags/goblin/guards to change faction upon capturing workshop
      - Tenacity - fixed stacking
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  • Icecrown Citadel
    • - Sindragosa - Icy Grip will repeat on phase 2 instead of just being casted once
      - LK - fixed timers for Raging Spirits
      - LK - Valkyrs reworked (yes again)
      - LK - Valkyrs will remove Bear/Cat form from Druids
      - Gunship Mage - behaviour improved
    AQ20
    • - added missing abilities to creatures
      - Kurinnaxx - fixed Sand Trap ability
      - Moam - behaviour improved + added abilities to Mana Fiends
    Utgarde Pinnacle
    • - reworked a bit
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  • - Love is in the Air - added missing objects + some NPC corrections
    - fixed Headless Horseman laugh emote
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  • - added missing abilities to Emerald Dragons servants
    - added missing abilities to Sunhawk NPCs in Bloodmyst Isle
    - Rageclaw - fixed pathing
    - Gnarlpine Shaman - fixed behaviour
    - Masat T'andr - set friendly to both factions
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