Core Updates - 2014.07.24

Check here often to keep up to date with in-game updates for quests, NPCs, dungeons and raids.
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prodigy
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Core Updates - 2014.07.24

#1 » Post by prodigy » 24 Jul 2014 22:19

Stuff:
  • Core/Spell:Triggered spells now will be cast on the primal target instead of on caster
    Core/Spells: restore some special aura proc handling
    DB/Misc: Fix some runtime errors/incorrect triggers
    DB/SAI: Fix Cosmetic Chains on Kirgaraak
    DB/Items: Fix realtime duration of event items
    DB/Vendor: Add Arcanum of the Stalwart Protector reputation version
    Core/Spells: Spells which do not apply auras should not apply DR
    - Solves issue where Intimidating Shout applied DR twice on the main target
    Core/Spells: fixed Deep Freeze
    Core/Skills: Fixed players getting all ranged skills when learning on of bows/crossbows/guns
    DB/Skills: Corrected languages for night elves, taurens and blood elves
    DB/Creature: Fix Abyssal Flamewalker
    DB/SAI: Fix db startup errros
    DB/Spell: Gain focus for using Steady Shot and Cobra Shot
    Scripts/Magister's Terrace: Fixed typo in SetEncounterState
    DB/Quest: Steady as a Rock?
    DB/Quest: Kaw the Mammoth Destroyer
    DB/Creature: Add 2 missing texts to Opus
    Core/Spells: fixed Fate Rune of Unsurpassed Vigor
    DB/Creature: Midsummer Fire Festival Spawns
    Scripts/ScarletMonastery: Boss Arcanist Doan - rewrite to events
    Core/GameObject: GAMEOBJECT_TYPE_SPELL_FOCUS serverOnly == 1 are now invisible (only server)
    Core/Spells: Convert "Shaman T10 Elemental 2P Bonus" in spell script
    DB/Creature: Remove incorectly spawned minions
    DB/Quest: Update required races for candy bucket quests
    DB/Quest: Fix Hunter level 10 creature_queststarter
    DB/Quest: Argent Tournament Quest chaining and conditions
    DB/Quest: Journey to the Sunwell
    DB/Creature: Spawn Eris Havenfire
    DB/Misc: Brewfest Stuff
    DB/Quest: Heroes of Old
    Core/Spells: Fixed SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY not being checked in some places where IsImmunedToSpell is not called
    DB/Quest: Envoy to the Horde missing progress
    DB/Quest: Meeting the Warchief completion text typo
    DB/Quest: Search and Rescue
    DB/Quest: Get the Key
    DB/Creature: Eredar Deathbringer
    DB/Misc: Chromie at begining of The Culling of Stratholme
    DB/Creature: Opus must have 4 random models
    DB/Creature: Update some wrong creature_template_addon
    Core/Instances: Enable automatic changing dungeon difficulty to a lower one when currently selected difficulty does not exist for entered instance
    DB/Quest: Fix remaining issues with Argent Tournament Chaining
    DB/Quest: Dissension Amongst the Ranks...
    DB/Quest: The Rune of Command
    DB/Creature: Grimtotem Spirit-Shifter
    Core/BattlegroundIC: Fixed LoS on gates.
    DB/Quest: Solof's Booty
    Core/Skills: Fixed spells automatically learned from skill lines adding more skill lines
    DB/Creature: Summoning the Princess
    DB/Gameobject: Deeprun Chest
    DB/Quest: Let Them Not Rise
    DB/Quest: Investigate the Alchemist Shop
    DB/Quest: Hive'Zora Scout Report
    Core/Creature: Fix problems with neutral innkeepers
    DB/Creature: Script a lot of creatures
    DB/Misc: Fix Frogger (Naxxramas)
    DB/Creature: Stinker
    DB/Quest: Sarkoth
    DB/Quest: Fix Banishing Portal
    DB/Misc: Fix Gossip on Kor'kron overseer

    ***map related changes may not work yet...need to check if i updated vmap/mmaps
    Core/VMAPs: Fix object orientation
    Core/Spells: Fix Blink/_DEST spell effects when cast inside/near water
    Core/Spells: Fix Charge pathing

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Fastor
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Re: Core Updates - 2014.07.24

#2 » Post by Fastor » 24 Jul 2014 22:25

DB/Misc: Chromie at begining of The Culling of Stratholme
Core/Creature: Fix problems with neutral innkeepers
Core/Spells: Fix Blink/_DEST spell effects when cast inside/near water

These three. Does they mean: Chromie will finnaly port us to Arthas, neutral innkeepers will now be able to be used for HS, and we blink in water like we would on ground?

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prodigy
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Re: Core Updates - 2014.07.24

#3 » Post by prodigy » 24 Jul 2014 22:29

all i know of is the chromie part..it will port to town entrance...sadly the skip event wan't scripted yet...but it saves you the long walk.
rest i have no idea

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frederiksena
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Re: Core Updates - 2014.07.24

#4 » Post by frederiksena » 24 Jul 2014 22:49

may i ask what was the problem with "Core/Spells: fixed Deep Freeze" ?

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Kniteknite
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Re: Core Updates - 2014.07.24

#5 » Post by Kniteknite » 24 Jul 2014 22:54

thanks for the fixes~ ;)
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marko1984
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Re: Core Updates - 2014.07.24

#6 » Post by marko1984 » 24 Jul 2014 22:58

Deep freeze probably means it now deals dmg to permanently immune targets (which it didnt past few days)... i hope at least D:

blink fix <3

and if we had this many quests fixed back when i was doing loremaster i would probably jizz in my pants a bit... but now meh..

All in all a nice update :)
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Myaoming
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Re: Core Updates - 2014.07.24

#7 » Post by Myaoming » 24 Jul 2014 23:37

prodigy wrote:DB/Spell: Gain focus for using Steady Shot and Cobra Shot
This is 3.3.5a lol :D
Elder Myaoming (aka Slardar): Level 80 Tauren Feral PvE/PvP
Siforosse of the Undercity: Level 80 Undead Affliction Warlock PvP/Demon PvE
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Inverse: Level 80 Human Fire Mage PvP/PvE
Slar: Level 80 Night Elf Resto/Feral Druid PvE

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Nyeriah

Re: Core Updates - 2014.07.24

#8 » Post by Nyeriah » 24 Jul 2014 23:55

Faulty commit that accidentally went on the 3.3.5 branch instead of 4.3.4. Most of these quest fixes we already had as they're docmin's and I see some prodigy work too anyway

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Fastor
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Re: Core Updates - 2014.07.24

#9 » Post by Fastor » 31 Jul 2014 23:51

Core/Spells: Fix Blink/_DEST spell effects when cast inside/near water

Ok after several time spending in bg, especially AB, l found out that this new fix is "two side blade".

Blinking while in water works. That makes me very happy and l presume other mages.

Blinking it self became problem. They now have chance to fail, by fail l mean you click spell and you dont teleport anywhere.
Example. You running to flag in ab in order to cap it and save from enemies capture. You click blink to go to it, but you dont get any closer, just like you didnt use it.

Most common for this problem are areas where there are too much bumps on ground, but even on flat it occur.

If fix not possible right now, please revert latest try to fix.

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Myaoming
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Re: Core Updates - 2014.07.24

#10 » Post by Myaoming » 01 Aug 2014 01:46

Are you sure it's related to this fix? I think it has been like since before.
Elder Myaoming (aka Slardar): Level 80 Tauren Feral PvE/PvP
Siforosse of the Undercity: Level 80 Undead Affliction Warlock PvP/Demon PvE
Zibuluge of the Ashen Verdict: Level 80 Human Frost DK PvP/PvE
Inverse: Level 80 Human Fire Mage PvP/PvE
Slar: Level 80 Night Elf Resto/Feral Druid PvE

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Fastor
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Re: Core Updates - 2014.07.24

#11 » Post by Fastor » 01 Aug 2014 12:21

It didnt happen this much before. And never on some locations.

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Re: Core Updates - 2014.07.24

#12 » Post by Justicelight » 09 Sep 2014 22:19

Hey guys, any news about the new core update? Can some commits be added if a core update is not available at the moment?

Thanks again for all the work you do.

Cheers :)
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prodigy
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Re: Core Updates - 2014.07.24

#13 » Post by prodigy » 09 Sep 2014 22:20

eh...i would rather not commit anything directly..

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Justicelight
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Re: Core Updates - 2014.07.24

#14 » Post by Justicelight » 09 Sep 2014 22:30

Sorry for being too pushy, but when will we have a new core update?
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Nyeriah

Re: Core Updates - 2014.07.24

#15 » Post by Nyeriah » 09 Sep 2014 22:39

At some point between now and the end of time; in other words, Soon™

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