Core Updates - 2014.11.16

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Nyeriah

Core Updates - 2014.11.16

#1 » Post by Nyeriah » 16 Nov 2014 23:38

  • DB/Conditions: Fix typo in conditions "Sealed Chest"
    DB/Creature: Delete double spawns training dummies
    DB/Creature: Fix Stormwind Marine faction
    DB/Quest: Tainted Memorandum
    DB/Creature Force Display model for 17734
    DB/Creature: Topper McNabb
    DB/Quest: Remove pre-requisite for Volatile Mutations 10302
    DB/Quest: Inoculation and Spare Parts
    Core/Spells: Fix Quest "The Emissary"
    Core/Spells: "Black Magic" can no longer remove after dead
    DB/Creature: Remove wrong aura on Monstrous Kaliri
    DB/Misc: Script Several Undercity NPCs
    DB/Quest: The Missing Diplomat
    DB/Quest: Fool's Stout must be 2 side
    DB/SAI: Boneguard Commanders, Lieutenants and scouts
    DB/Quest: Beginnings completion text
    DB/Item: Grelin Whitebeard's Journal
    Scripts/HoR: fixed possible exploit with taunt during escape event
    DB/Creature: Diktynna
    Scripts/MagistersTerrace: reworked Selin Fireheart
    Core/Creature: Minigob Manabonk
    DB/Quest: The Tome of Valor
    DB/Quest: Master of the Storm part 3 of 5
    DB/Creature: Skorn Whitecloud text
    DB/Creature: Technician Zhanaa
    DB/Creature: Make heroic version Exploding Orb trigger like normal mode
    DB/Creature: Remove some incorrect bytes from Coilskar mobs
    DB/Quest: Rezlak quests are not available for Alliance
    Core/NPCs: In a formation, properly set walking/running mode
    DB/Creature: Fix Highvale Outrunner spawn
    Scripts/ICC: Added Orange/Green Blight Residue
    DB/Creature: Lyria Skystrider
    DB/Creature: Oglethorpe Obnoticus
    DB/Creature: Remove no longer needed Summon Imp quests
    DB/Quest: Fix quest credit for the first trial
    Core/Players: Set fist weapon skill value equal to current unarmed skill when learning fist weapons for the first time
    DB/Misc: Vault of Lights
    DB/SAI: Script multiple mobs with SAI
    Scripts/ICC: fixed Festergut Malleable Goo (thx @ManuFe)
    DB/SAI: Eye of the Lich King
    DB/Creature: Update SAI of multiple creatures
    DB/Creature: Update SAI of more creatures
    DB/Creature: Update SAI of even more creatures
    Scripts/ICC: Summon Sealed Chest quest npc's upon the Lich King's Death
    DB/NPCs: Add missing gossip for Strahad Farsan
    DB/Creature: Update SAI of more creatures
    DB/Creature: Fix of Doc Mixilpixil gossips
    Core/Spells: Death and Decay
    * Solves problems with Death and Decay doing LoS check using the caster instead of the center of AOE.
    DB/Gameobject: Spawn Maraudon portal
    Scripts/Feralas: Make Screecher Spirit disappear after clicking on them
    Scripts/WesternPlaguelands: Fix conditions to show gossip of Myranda the Hag
    Core/Spells: Solving the double dips in Hammer of the Righteous
    Scripts/Four Horsemen: Horsemen's main spells should only explicitly target players
    Core/Spells: Unrelenting Assault shouldn't proc if the target isn't explicitly casting (turns out that UNIT_STATE_CASTING even a instant cast has a 'cast time')
    Scripts/Karazhan: Boss Maiden of Virtue - rewrite to events and timer adjustments
    Core/BGs: Reputation gained in BGs should be affected by SPELL_AURA_MOD_REPUTATION_GAIN
    DB/Creature: Fix model problem with "Enraged Air Spirit"
    DB/Creature: Fix Innkeeper Belm
    Scripts/AreaTriggers: Fix an issue with an AT for the quest The Etymimidian
    Scripts/Darkshore: Fix an issue with the quest Gyromast's Revenge
    DB/Gameobject: Spawn some missing mailboxes
    DB/Creature: Mana surge
    DB/QUEST: Quest a Carver and a Croaker
    DB/QUEST: Healing the lake
    DB/Waypoints: Pathing for Empoor and Formation for his bodyguard
    Core/Spells: Fixed issues with Death and Decay and similar spells not ticking if players stepping in the AoE are not in LoS with the caster.
    DB/Creature: Add a lot of missing texts
    DB/SAI: Azuremyst Isle Scripts
    DB/Waypoints: Add Pathing for Garadar Wolf Riders in Nagrand
    DB/Waypoints: Pathing for Murkblood Invaders in Nagrand
    DB/Misc: Fix some spell area issues
    DB/Creature: Zangen Stonehoof
    DB/Creature: Fix Angus Stern spawn point
    DB/Misc: Fix up Kil'Sorrow Area in Nagrand. Added spawns, pathing...
    Db/Pathing: Pathed second set of Murkblood Invaders in Nagrand
    DB/Quest: Saving Princess Stillpine
    DB/Waypoints: Add waypoints to all Fen Striders in Zangermash and added one missing spawn
    DB/Creature: Fix Lesser Scorching Totem
    DB/SAI: Alpha Worg
    DB/Misc: Add some pathing, equipment, and missing Combat AI for several npc's in Nagrand
    DB/Waypoints: Fix pathing for creatures in cave between Zangermarsh and Blades Edge
    DB/Waypoints: Replace estimated path for Stronglimb Deeproot with proper data
    DB/Misc: Fixup Twilight Ridge area of Nagrand. Add missing spawns and waypoints, fix visuals, and fix SAI.
    DB/Misc: Expedition Armory Fixup - Add missing spawns, pathing, and update some SAI
    DB/SAI: Henry Stern
    DB/Creature: Spawn missing spawns (3.3.5)
    * Spawn Miles Sidney and Wright Williams who are missing from 3.3.5 world db
    DB/SAI: Add some missing texts
    * adds texts for Bimble Longberry
    * Rescripts Miles Sidney and Wright Williams so texts are said in order of dialect rather than just random texts, also adds the missing texts.
    Scripts/OutdoorPvP: replaced some chat texts with proper defense messages
    DB/Waypoints: Pathing for Unending Voidwraith at Manaforge Ultrus. Only Visual but nice to have done :)
    DB/TEXT: Replace incorrect text
    * Replace text on infused crystal http://www.wowhead.com/npc=16364 with correct emote text which should be used by this npc during quest powering our defenses,
    DB/SAI: Eversong woods scripts
    A couple of quest complete scripts for eversong woods
    * The Fallen Courier
    * Abandoned Investigations
    DB/Misc: Some SAI, Waypoints, and emote fixes for Outlands.
    DB/Waypoints: Add waypoints for Marsh Walkers, Ango'rosh Shaman, & Ango'rosh Sentry in Zangarmarsh
    DB/Creature: Apprentice Mirveda
    DB/SAI: Powering Our Defenses
    DB/QUEST: Foolish Endeavors (Update)
    DB/SAI: Sholazar Guardians (Update)
    DB/SAI: Plagued Lands 2118
    DB/Waypoints: A few paths for Shadowmoon Valley
    Core/Loot: Fixed pickpocket refill timer and use send proper loot error packets to master looter
    DB/SAI: Rise Obsidion (3.3.5 Script update)
    * One text is yell not say, updated
    * Added 2 missing texts first text and an emote text
    * Dorius will now despawn when Lathoric enters
    * Added some cooldown to event so event cannot be spammed, wont work again for minimum 60 seconds once started
    * Lathroic the Black wont spawn until just before Dorius despawns
    DB/Creature: Set the proper faction for Kormok
    Core/Spells: Fix Bloodworms summon count
    DB/Quest: The Chain Gun and You
    DB/Creature: Chicken Escapee
    DB/NPCs: Set basic immunities to most bosses
    * Charm, Fear, Root, Sleep, Freeze, Polymorph and Sapped
    Core/Spells: Fixed LoS checks for spells like shadowfury
    DB/Quest: Me Brother, Nipsy
    DB/Misc: Gramma Stonefield's Note
    DB/Misc: A Bloodstained Journal Page
    DB/Misc: Brock's List
    DB/Creature: Rockjaw Backbreaker
    DB/Misc: Senir's Report
    DB/Quest: The Perfect Stout
    DB/Gameobject: Winterhoof Water Well
    DB/Misc: Add More missing texts
    * Add missing texts for hellfire peninsula.
    DB/Quest: Fix Hunter Trainer Offering Quest To Rogues
    Fix pet spell cooldown being extended without successful cast
    DB/Misc: Perry Gatner event
    Scripts/ScarletMonastery: rewritten InstanceScript and some bosses converted to BossAI and eventmap
    DB/Creature: Watcher Leesa'oh
    * Script turn in event for stealing back the mushrooms.
    DB/SAI: Rescript Manaforge quests Rescripts the following quests: -
    * Shutting Down Manaforge B'naar
    * Shutting Down Manaforge Coruu
    * Shutting Down Manaforge Duro
    * Shutting Down Manaforge Ara
    DB/SAI: Script more quest complete scripts
    * Script turn in events for http://www.wowwiki.com/Quest%3ABlighted_Last_Rites and http://www.wowwiki.com/Quest%3ATest_at_Sea
    Scripts/Icecrown Citadel: The Teleporters in ICC are now Blizzlike
    Core/Creature: update creature_template and some other small things
    * http://www.trinitycore.org/f/topic/9572 ... re-damage/
    DB/Misc: More event fixes
    * Scripts repeating event between High Overlord Saurfang and Garrosh Hellscream in Warsong Hold
    * Scripts repeating event between Chieftain Wintergale, Durm Icehide and Sage Aeire at Taunka'le Village
    * A few texts for reward/accepting of quests
    * On Agro texts for several creatures, even though these still need scripting with abillities
    * A run-time error
    * A bit of additional script for Watcher Leesa'oh to prevent npc bugging out (no npc flags) caused by sai not running if no player in grid and if player disappears will cause npc to remain without npc flags, as the sai to restore flags wont run from script if no player there, at start of script, script will set phase 1 with ooc to restore flags in that phase.
    DB/Misc: Missing Spawns
    Respawn the following creatures as tc had considerably less spawns of them than should have done
    * Tua'kea Crab Trap
    * Nerub'ar Victim
    * Giant Tidecrawler
    DB/Creature: Remnant of Dahlia Suntouch
    * Script event which occurs when Dahlia Suntouch is killed.
    DB/Misc: Resubmission
    DB/SAI: New Hearthglen Fixes
    * Several missing texts for creatures in New Hearthglen
    * Also scripts Admiral Barean Westwind (Dragonblight version)
    Core/Transports: Delayed adding transport model to next tick after teleporting to fix race conditions happening when teleporting transport happens at the same time as destination map balances its dynamic LoS tree
    Core/Battleground: fixed possible mount abuse after leaving BG
    DB/Misc: Misc Fixes
    Core/Loot: Fixes lootable items being able to be moved in inventory, and also loot generated that uses conditions from being saved to the DB.
    DB/Misc:Missing Emotes
    * Add missing emotes for Image of Loken and High Abbot Landgren for quest scripts,
    Core/SmartScripts: fix escort quest group-complete
    DB/Misc: Greetings texts for Dalaran Vendors
    DB/Gameevent: Brew of the Year
    Core/Arena: Fix exploit on delete member with team during fights.
    Core/Spells: Channeled spell pushback is now affected by haste
    DB/SAI: All is Well That Ends Well
    DB/Conditions: Add gossip conditions to Highlord Darion Mograine
    DB/Warsong Gulch: Supreme Defender
    DB/Misc: Various Frenzyheart/Oracles Chain fixes
    DB/SAI: Son of Cenarius
    DB/Conditions: Master Smith Burninate
    DB/Misc: The Spirit of Gnomeregan
    DB/Creatures: Fixed the InhabitType of some water creatures (fishes shouldn't walk)
    DB/Misc: Fix Conqueror Krenna/Gorgonna Phasing
    Scripts/SteamVault: Hydromancer Thespia rewritten to BossAI
    DB/SAI: Supplies To Auberdine
    DB/SAI: Betrayal
    Core/Spells: Fix Prayer of Mending visual bounce
    Scripts/Ruby Sanctum: Fix Halion event ai not being updated
    DB/Conditions: Injured rainspeaker oracle
    Core/Channels: fixed possible exploit with channel password
    * You were able to setup longer password than you can write into the dialog window. Limit in dialog is 31 chars, in DB is varchar(32) but there was no limit in command /pass <channel> <password>, so that was the problem
    Core/Spell: Triggered spells should inherit LOS checking from triggering aura
    DB/SAI: Zul'drak scripts
    DB/Misc: Add Cosmetic Explosion Trap spawns and SAI to despawn Unstable Explosives on use.
    DB/Fishing: Add fishing level to Undercity
    DB/SAI: Archivist Mechaton
    DB/Creature Stats: Armor update for Warrior class from Bestiary
    DB/Creature Stats: Armor update for Paladin class from Bestiary
    DB/Creature_template: Gruul's Lair Damage Update
    DB/Misc: Couple of fixes for Stormpeaks
    1) Script event with Zeev Fizzlespark when Agnetta Tyrsdottar Dies
    2) Respawn spawns of http://www.wowhead.com/object=191844/enchanted-earth and http://www.wowhead.com/object=191845/enchanted-earth as previousy tc only had 5 spawns between these 2 gos.
    DB/SAI: Xarantaur
    Scripts turn in events for : -
    * 13034 The Witness and the Hero
    * 13038 Distortions in Time
    * 13058 Changing the Wind's Course
    Also some script updates for Changing the Wind's Course
    Core/BattleGrounds: store data about BGs victories
    Scripts/Quest: Fix some movement stuff for Quest "Death Comes From On High"
    DB/Creature: Fix Veridian Broodling
    Scripts/Ulduar: Implement Mimiron
    DB/SAI: Grizzly Hills quest complete scripts
    Turn in scripts for: -
    * 12195 The Unexpected 'Guest'
    * 12199 Bringing Down the Iron Thane
    * 12279 A Bear of an Appetite
    Core/Players: Dungeon Finder quest rewards should be sent as a mail if the player's inventory happens to be full
    Core/Player: Dungeon Finder quests don't follow the same rule as repeatable quests, they should award experience every time they're rewarded
    DB/Creature: Add trigger and civilian flags to the other difficulty entries of the Soul Consumption trigger
    Core/Player: Already complete quests shouldn't turn failed
    DB/Creature: Fix more factions
    DB/Creature: Fix even more factions
    Scripts/ICC: Fixed Impale (Lord Marrowgar)
    Scripts/ICC: Fix Mutated Plague.
    DB/Misc: Argent Tournament Scripts
    Scripts Hourly Events for
    * Tirion welcoming King Varian Wrynn and Lady Jaina Proudmore at 00:10 each hour
    * Tirion welcoming Thrall and Garrosh Hellscream at 00:55 each hour
    * Tirions speech to combatants at 00:40 each hour
    Scripts/Auchindoun: Update Talon King Ikiss' script to EventMaps
    Scripts/UtgardeKeep: Update Skarvald & Dalronn scripts to EventMaps
    DB/Misc: Random fixes
    A few random fixes,
    * Manaforge Coruu Credit
    * Summon time for creatures summoned at at to prevent premature despawn (occured only with tirion on 3rd set of wp)
    * Script for Destroy the Forges, closes #12825
    DB/Misc Greatmother Geyah
    Now as have sniffed all the gossip menu ids for this moving script for Greatmother Geyah to db, and the current script started not working correctly sometime ago ie failing to display npc_text (only options)
    * Adds all gossip options to db
    * SAI to complete both quests from gossip
    * Missing npc_texts
    Core/Spells: Screams of the Dead's (51750) duration shouldn't be affected by diminishing returns
    Scripts/Black Temple: Update Mother Shahraz to EventMaps
    Scripts/SWP: Update M'uru script to EventMaps/BossAI
    DB/Loot: Increase drop chance for patterns and plans from Trial of Crusader
    Scripts/Blood Furnace: Update Broggok's script to EventMaps
    Scripts/Black Temple: Supremus to BossAI and slight changes
    Scripts/Black Temple: Updates Najentus to BossAI and slight changes
    Scripts/Onyxia Lair: small rework
    - fix crash on boss death
    - avoid abusing during phase switch
    - added better facing through trigger
    - corrected some timers
    - corrected inhabit type
    - cleanup and inheriting some BossAI functionalities instead of custom stuff
    Core/Misc:
    - fixed an oracle/wolvar reputation change issue
    - moved texts of read pronouncement to db
    Scripts/BF: The Maker rewritten to EventMap
    DB/Misc: Shadowmoon Valley
    DB/Creature: Delete spawns of Apexis Guardian
    Scripts/Scholomance: Jandice Barov
    Core/Spells: Stormstrike should stack for different casters
    DB/SAI: To Rule the Skies
    Scripts/Auchindoun: Updates Pandemonius to EventMaps/BossAI
    DB/Misc: Fel Crystal Prism
    DB/Creature: Fix hover for "Maiden of Drak'Mar"
    DB/GOs: Multiple updates to gameobject_template
    DB/NPCs: Multiple updates to creature_model_info
    DB/Quests: The Summoning Chamber/A Curse Upon Both Your Clans
    Scripts/Scholomance:
    - Updated Ras Frostwhisper to EventMaps
    - Updated Vectus to EventMaps
    Scripts/Scholomance: Kormok
    - Updated to EventMaps
    - Replaced some hacks to summon adds with proper spells, but there might be still missing stuff
    Ethereal Teleport Pad & Ethereum Transponder Zeta
    Scripts/Stratholme: Move Freed Soul AI to database and a small addition
    - They should follow players until they despawn
    Scripts/ScarletMonastery: Interrogator Vishas updated to BossAI and EventMap
    DB/Misc: Kirin'Var Village
    Rescripts
    http://www.wowhead.com/quest=10305 Abjurist Belmara
    http://www.wowhead.com/quest=10182 Battle-Mage Dathric
    http://www.wowhead.com/quest=10307 Cohlien Frostweaver
    http://www.wowhead.com/quest=10306 Conjurer Luminrath
    Scripts/AV: Captain Galvangar updated to EventMaps
    Scripts/Gundrak: Eck the Ferocious updated to EventMap/BossAI
    Scripts/AV: Drekthar updated to EventMaps
    Convert Mount Vendor script to DB
    DB/Quest: The Demoniac Scryer
    Scripts/CoS: implemented Infinite Corruptor, improvements in instance script and Meathook converted to BossAI
    DB/Misc: Fix visual appearance for some quest flight paths
    Core/Units: Take into account HoverHeight in IsWithinMeleeRange
    Scripts/UtgardePinnacle: King Ymiron
    - Updated to EventMaps
    - Replaced manual summons with proper spells
    - Fixed glitch where boss would resume fight/run back to his main target before the ancestor summon roleplay was over (it might still need few adjustments i.e fire on boat is currently missing)
    - Implemented damage calculation for spell Dark Slash (http://www.wowhead.com/spell=48292) as previously the spell would do no damage and it's BasePoints is 0
    Script/CoS: Fix quest credit for mal ganis (but @Aokromes like more HACKS)
    Scripts/CoS: Salarmm rewritten to BossAI/EventMap
    Scripts/AV: Balinda Stonehearth
    - Updated to EventMaps
    - Removed manual spawning of Water Elemental by using proper spell
    * The Water Elemental has a duration, it'll despawn once it's over. She'll resummon it during the encounter if it dies or disappears.
    * Fixes it's level scalling with owner.
    - Moved Water Elemental AI to database.
    - Script update
    ** Patch 3.1.0 (14-Apr-2009): Now casts Ice Block.
    DB/Misc: Borean Tundra Scripts
    * Quest turn in scripts for Souls of the Decursed, The Power of the Elements and Patching Up
    * Proper script for Gearmaster Mechazod
    * Rescripted Bury those Cockroaches to SAI, now includes the texts from the mines, also credit npc will no longer be knocked out of sink hole by first person to do quest after a restart rendering the quest non working to all other players who try after due to the npc present not been where its meant to be
    * A couple of other one line fixes
    DB/SAI: Jenny (Load'er UP)
    Core/Unit: Do not give client control back to player after fear if player is under player charm (UNIT_STATE_POSSESSED)
    Scripts/The Barrens: Make BIG WILL attackable in quest id 1719 (the affray)
    Core/Loot: Fix some issues with master loot
    Scripts/AV: Captain Galvangar updated to EventMaps
    DB/Misc: Cenarion Thicket
    * Add strange aura to spell_area for Cenarion Thicket (someone had tried getting the druids to cast this on themselves in sai whoever did obviously did not read this AttributesEx3: 0x00000100 (SPELL_ATTR3_ONLY_TARGET_PLAYERS)
    * However even when aura is active it still would not hit druids only the Broken Corpses, found that the druids should not even have this aura (proper auras are permament feign death + blue radiation), also in sniff unit_flags2 is 2049 (we had 2048) and dynamic flags 0 (we had 40)
    * Also removing stun from unit flags, this makes no difference in game as npc gets those flags from feign death
    DB/Misc Cryo-Engineer Sha'heen (3.3.5)
    - Fix Ethereal Transporter Control Panel in the mana-tombs to summon Cryo-Engineer Sha'heen
    DB/Quest: The Fate of Bloodbane
    DB/Misc; Spawns
    - Delete permament spawns of Frigid Ghoul and Frigid and get the npcs which attack these to cast the spells to summon them as they do in sniff.
    Scripts/Quest: Script spell for quest "Fumping"
    - Updates TrinityCore#11418
    DB/Quest: Matis the Cruel
    * One line is not proper text and thus no broadcast text id, the proper text is same line but with $n instead of npc name but on tc this gets filled by player name which for this text is not the right behaviour
    * Know Matis gets up again after been captured, same happens on retail did not mean to replicate that bug but managed too.
    Core/Spells: consider spell speed in SPELL_EFFECT_CHARGE
    DB/Misc: Queen Angerboda
    Fixes script for the Slumbering King.
    DB/Creature: Remove disable combat movement from some SAI
    Core/AreaTriggers: enable areatrigger teleports in battleground
    DB/Vehicle: Update vehicle stuff for toc5
    DB/Misc: Some misc fixes for Northrend. Mostly fix flight speed of some npcs.
    DB/Misc: Various Fixes
    * Noggenfogger Elixir - Fix by @Rushor Closes #13041
    * Sprinkle's Secret Ingredient - Fix by @Rushor Closes #13040
    * Xavian Satyrs - Fix by @Rushor Closes #12965
    * Icepaw Bear / Tails up - Closes #13030
    DB/Misc: Medical Supplies / Sunhawk Reclaimer
    * Spawn Missing Medical Supplies http://www.wowhead.com/object=181898/medical-supplies
    * Script Sunhawk Reclaimer
    DB/Misc: Proper spawning and pathing of Stormpeak Wyrm
    Core/Mechanics: Fix prevent fleeing + fear
    Players should never have been affected by SPELL_AURA_PREVENTS_FLEEING in the first place.
    Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
    Judgement of Justice will no longer prevent Fear effects, but will only prevent NPCs from fleeing (e.g. at low health).
    Source: http://www.wowwiki.com/Patch_3.0.2
    DB/Misc: Cosmetic fixups for Dun Neffelem
    DB/Creature: Stormpeak Wyrm proper respawntime
    Core/Spells: fixed Innervate
    DB/Gameobject: Properly spawn Deathforged Infernals in Shadowmoon Vally
    DB/Creature: Some Shadowmoon missing spawns
    DB/Misc: Add missing creature spawns to Invasion Point, Shadowmoon Valley with pathing
    Scripting/Shadowmoon Vally: Added scripting for Infernal Attackers.
    DB/Creature Model: Fix a few models by AriDEV
    Core/Players/DK: Implement Rune Grace Period mechanic
    [TW002] - Scripts/ICC: Should get Sindragosa's Ice Tomb AOE damage to work
    [TW003] - Scripts/ICC: Sindragosa
    - Prevent beaconed players from being gripped
    Core/Spell - Fix Remove Aura "The Eye of Acherus"
    DB/Quest: Birds of a Feather
    DB/Quest: Learning to Communicate
    * Conditions for The King's Empty Conch
    * Scalders Abilities
    * On Reward Text
    DB/Creature: General Lightsbane
    Script General Lightsbane for quest If He Cannot be turned
    Core/Spells: Fix Ram Racing mechanic
    DB/Quest: Free Your Mind
    - Proper script for http://www.wowhead.com/quest=12893
    Misc/Events:
    - Fix Quest "There and Back Again" (only Horde-side)
    - Fix Quest "Now This is Ram Racing... Almost." (only Horde-side)
    - Fix more spell mechanics for racing ram
    DB/Brewfest: Fix "Ram Master Ray" gossip
    DB/Quest: Tirion's Gambit
    - Script for chosen zealots is not perfect as this should surround player/tirion in a circle but cant think of anyway other than every chosen zealot having its own wp and sai.
    Scripts/UtigardePinnacle: Prevent Ymiron from triggering a phase transition at death
    DB/Creature: Delete incorrectly spawned Felhunter
    Scripts/ManaTombs: Nexus-Prince Shaffar rewritten to BossAI/EventMap
    DB/Quest: Fix LimitTime for Quest "Bark for Drohn's Distillery!" / "Bark for T'chali's Voodoo Brewery!" / "Bark for the Barleybrews!" / "Bark for the Thunderbrews!"
    DB/Gameobject: Fix wrong "Brewfest Banner" position in durotar
    Core/LootMgr: Update lootMgr to normalize loot_template tables
    DB/Misc: The Green Hills of Stranglethorn (3.3.5)
    - Script replacement of misplaced chapters if player is rewarded for quest which rewards chapter but does not have item and has not turned in quest 338.
    [TW004] - Core/Player: Lower AFK tolerance timer to 3 minutes down from 5
    [TW005] - Scripts/ICC: Fix the delay on Tear Gas removal from abomination
    [TW006] - Core/Battleground: RBG selection based on available players
    [TW007] - Core/Arena: Waiting times in queue based on MMR difference
    [TW008] - Core/Player: Increase XP rate in BGs by a factor of 10
    - This only counts for honorable kills and should make up for some XP bugs regarding BG objectives. Low level BGs are encouraged if they don't slow down the leveling process.
    [TW009] - Core/Battleground: Balanced team invites
    - The default balancing allows a team to have 1 more player when inviting players to join the BG. When teams are balanced, this changes makes sure that nobody is invited until both teams have a player in the queue, then both players are invited simultaneously.
    [TW010] - Core/Arena: Anonymous arena queue
    - This makes sure that when someone joins the arena queue, the world announcement does not mention which teams joined. The exit announcement is completely removed. Also it is not possible to discover who is in arena through the guild, friend or who list because it will show that they are in Dalaran.
    Scripts/Misc: fixed GameObjects chests in CoS and HoR
    DB/Creature: Linda Ann Kastinglow & Arcanist Alec
    DB/Creature: K3 Perimeter Turret
    DB/Misc: Couple more scripts
    * Repeating eent between Harbinger Vurenn, General Arlos and Counselor Talbot in Valiance Keep
    * Script, text and conditions for Crusader of Virtue
    DB/Creature: correct spawn of 5 creatures
    DB/Misc: Valgarde Scripts
    - Move Anchorite Yazmina's waypoints from waypoint_data to waypoints and script her so she tends to the injured defenders and says texts as should.
    - Repeating event for Guard Captain Zorek
    DB/Misc: Cursed Cauldron / Cursed Scarabs
    - Thanks to @VincentMichael for the data on the missing trap objects
    - Removing the cauldron bubbles and smoke gos as these are meant to be summoned by spell used by one of the trap objects

User avatar
Nyeriah

Re: Core Updates - 2014.11.16

#2 » Post by Nyeriah » 16 Nov 2014 23:39

  • [TW011] - Core/Battleground: New conditions for the RBG selection
    - AB/EotS/SotA require the previous BG to have been at least 6v6 instead of 8v8 so they start more often with less players online.
    - They are less random and rotated in a way to prevent the same BG in a row.
    - If they are full, WSG will start so it happens more frequently at peak times and a 2nd BG is less likely to close. It will also allow more players to join the BG who would otherwise be waiting in the queue.
    - A timer/counter added for AV that gets saved to a new database table. It should work well with any amount of players, with our current population I expect 1-3 AV matches to start each day, mostly during peak times. Less matches should close due to lack of players as there is a significant delay between matches even with a lot of players online.
    DB/Quest: News from the East
    Core/LFG: Fix Leader flag being ignored
    - Fix bug added in 5ca00bc that removed Leader flag of LFG without ever adding it back, giving leadership to players who didn't want it.
    DB/Creature: Hira Snowdawn - missing fly around every 10 min
    DB/Conditions: Use Camera (Cultivating an Image)
    - Camera is meant to work on other dead iron dwarfs not just Iron Rune-Smith
    - Runic Lightning Gunner and Iron Rune Overseer already have sai to give credit/despawn on spellhit but spell was conditioned to only hit Iron Rune-Smith
    DB/Spells: Add Naxxramas teleports coords
    DB/Creature: Ravandwyr
    * Script repeating random trick event
    * Script replacement of Archmage Vargoth's Staff
    [TW013] - Scripts/ICC: Should solve issues with the Lich King's Last Stand (24748)
    [TW014] - Scripts/ICC: Fix Blood Quickening credit in 25 man
    [TW017] - Scripts/Custom: Draenic Pale Ale Effect
    - Add chance to mount pink elekk (33% guess videos and wowhead seems about right maybe to high)
    [TW019] - Core/Spells: The Beast Within (Bestial Wrath) should remove cyclone
    DB/Creature: fixed issue when Valkyrs (Argent Tournament) could kill their guards and players in combat distance.
    DB/Loot: Toravon It should drop 2 Emblems of Frost in 10 and 25 player
    DB/Gameobject: Add loot for The Root of All Evil
    DB/Gameobject: Add 2 more missing gameobjects
    DB/Gameobject: add loot for Cologne/Perfume Neutralizer
    [TW020] - Core/Spells: Make few spells not interruptable by taunts
    [TW021] - Core/Spells: Remove charge values from Magic Supression
    [TW022] - Core/Spells: Remove damage bonus from a Harvest Souls and Infest
    [TW023] - Core/Spells: Fix Felhunter's Spell Lock travel speed
    [TW024] - Core/Unit: Make Sheath of Light's and Priest's tier10 heal over time effects cumulative
    [TW025] - Core/SpellInfo: Prevent Divine Internvention from removing auras like Ressurrection Sickness and Deserter, Chill of the Throne etc
    [TW026] - Core/SpellInfo: Fix some auras that should disallow going in stealth
    DB/Quest: On Ruby Wings
    DB/Misc: Convert Schematic: Field Repair Bot 74A to db
    DB/Creature: Brazie Gatz
    DB/Quest: A Visit to the Doctor
    DB/Text: Added creature texts to Karazhan NPCs
    DB/Spell: Do not let Ebon Plague stack from different casters
    Core/Misc: Fix current player state when logging out
    - Sit should only be apply'd when player is standing. For example when sitting on a chair when logging out, player should stay on the chair until fully logged out and not sit on the floor.
    [TW027] - Core/Spells: Fix wrong attribute for spell 11389 (Detect Undead) causing the buff to fade from non-mana classes or spending mana points from those who have mana.
    DB/Loot: Xandivious (15623)
    [TW028] - Scripts/ICC: Sindragosa
    - Implement Asphyxiation in phase 3
    - Implement landing delay as 5 seconds
    - Knockback immunity on tombs
    - Misc things
    [TW029] - Scripts/ICC: The Lich King
    - Prevent spirits from going inside Frostmourne
    - Increase spirit activation delay after Frostmourne event
    - Vehicle hack so players can be healed
    - Valkyr changes by @gecko32
    [TW030] - Scripts/ICC: Knockback immunities to Stinky and Precious
    [TW031] - Scripts/ICC: Marrowgar's Bonestorm hack
    [TW032] - Scripts/ICC: Prevent Captain Brandon from spamming his Divine Shield event
    [TW033] - Scripts/ICC: Blood Prince Council
    - Door should be closed until first pack of mobs is cleared
    - Despawn Dark Nucleous on death as seen on retail videos
    [TW035] - Scripts/Custom: Minesweeper
    [TW037] - Core/GameObjects: Traps delay time in combat
    [TW038] - Core/Spell: Hack to prevent Shadowform from bugging at client side
    [TW040] - Core/Auras: Increase unit aura slot size to 128 from 64
    [TW41] - Core/Players: Hack out Overkill and Master of Subtlety removal on spec change
    [TW042] - Core/Unit: Interrupt spells with SPELL_INTERRUPT_FLAG_ABORT_ON_DMG on absorbed damage as well - Bg flags, chests, etc
    Scripts/Icecrown Citadel: Register Rotface's summons so they can be despawned later
    [TW043] - Scripts/Custom: Fix Rotface's Slime Spray targetting
    [TW044] - Scripts/Spells: Master's Call
    - Pet needs to have roots removed before charging ally/player or cast will fail
    [TW045] - Scripts/Custom: Argent Squire/Gruntling
    [TW046] - Core/Battlegrounds: Call to Arms quests
    - Cast quest complete spell on winning team of call to arms battleground
    [TW047] - Core/Pet: Pet focus
    - Save/Load pet focus so it wont get reset when pet is reset for whatever reason
    [TW048] - Core/Player: SetHas310Flyer Big Love Rocket & Invincible
    DB/Misc: Chill Nymph's Do Not Speak in Common
    [TW049] - Core/Spells: Increase Intimidating Roar range
    [TW050] - Scripts/Spells: Druid T10 Resto 4PC Rejuvenation
    [TW051] - Scripts/Custom: Vanity Pet Focus
    [TW052] - Core/Spells: Rework SPELL_AURA_OBS_MOD_HEALTH
    [TW055] - Scripts/Ulduar: Fix "Nerf Scrapbots" achievement
    [TW056] - Core/Spells: Fix paladin's redemption not scaling with haste
    [TW057] - Core/Spells: Spirit Heal - abilities also have no cost
    [TW058] - Core/Spells: Fix "Glyph of Succubus"
    [TW059] - Core/Spells: Fix "Glyph of Death Strike"
    Core/Spells: Fix Ebon Plague and Wandering Plague
    [TW063] - Scripts/Ulduar: Hack to prevent Sara from dying during phase transition
    [TW064] - Core/Spells: Starfall & Typhoon LoS
    [TW065] - Scripts/Ulduar: Brann Bronzebeard
    - Base work just to make it possible to do normal mode flame leviathan without destroying all the towers.
    [TW066] - Scripts/Custom: Fix "Animal Handler" and "Night of the Dead"
    [TW067] - Core/StatSystem: Fix "Cobra Reflexes"
    [TW068] - Core/Spells: Instant cast "Flash of Light" and "Exorcism" shouldn't reset swing timer
    [TW069] - Core/Unit: Fix "Reign of the Dead" and "Reign of the Unliving" trinkets cooldown
    [TW070] - Core/Spells: Living Bomb
    [TW071] - Core/Spells: Fix "Tricks of the Trade", "Honor Among Thieves" and "Slice and Dice"
    [TW073] - Scripts/Spells: SotA Demolish Scaling
    [TW074] - Scripts/EoE: Hack to give Malygos credit to everyone
    [TW075] - Core/Players: Implement Titan's Grip damage penalty
    [TW076] - Core/Spells: Fix combat bug with "Feral Charge" and "Beacon of Light"
    [TW078] - Scripts/Ruby Sanctum: Hack out Twilight Halion so his health doesn't reset when out of combat
    [TW079] - Core/Spells: Rapid Recuperation
    [TW080] - Core/Unit: - Hack to allow mounting up while morphed
    Core/Players: Fix players not being notified if on loading screen
    - Fix packets not being sent to players on loading screen even if the system supports these packets to be queued and sent till the player is in world. There might be additional cases where this applies, please report back if you find any.
    Core/Spells: Trigger extra attacks on proper target
    Core/BattlegroundIC:
    * Fixed Catapults
    * Fixed Graveyards
    * Fixed Cannons on Gunships
    * More Blizzlike Teleport to Gunship
    * Fixed Gunship Teleport to Hangar
    * Fixed Teleporters
    Core/Spells: Grounding Totem: - correctly magnet spells and dies - let missile spells fly on it and destroys all spells during the travel time of first one
    Scripts/MC: Rework Shazzrah script and implement spell script
    DB/Gameobject: Everfrost Chip
    - Additional spawns of http://www.wowhead.com/object=193997 Everfrost Chip on top of the 2 already in db.
    Scripts/Ulduar: Exclude Ignis' main target from the Slag Pot target selector
    [TW086] Core/Spells: Lock and load
    - Special case for lock and load DOT proc
    [TW087] Core/Spell: One-hand weapon specialization
    - Make One-hand weapon specialization benefit non weapon specific spells
    (pala(127)/warrior(1))
    [TW094] Core/Unit: Shaman Elemental T10 4pc
    - Change 2 ticks to 6 seconds
    [TW092] - Scripts/ToCR: Tribute of Dedicated Insanity
    DB/Misc: Hellfire Peninsula Pathing
    [TW101] Core/Unit: Predatory Strikes
    - Bonus attack power for scaling weapons instead of getting FeralBonus
    from the item template use the already calculated value
    DB/Quest: Sniffing Out the Perpetrator (Horde Only)
    Scripts/Ulduar: Fix Ignis' golems not shattering in 25m
    DB/Pathing: Mattie Alred
    DB/SAI: Added SAI for first part of mobs before the gunship battle
    Scripts/Freya: Fix Lumberjacked Achieve
    Scripts/Ulduar: Fix Kologarn's arms being despawned before they're used to access the rubble spawning triggers
    [TW106] Scripts/Ulduar: a bunch of nesha changes to XT
    Scripts/Ulduar: Fix Ignis' Slag Pot periodic ticks and enable achievement "Hot Pocket"
    [TW109] Scripts/Spell: Roar of Sacrifice
    - Pet that cast spell receives 20% of damage taken
    - Move SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE crit chance
    calculation outside SPELL_DAMAGE_CLASS_MAGIC. Hopefully no unforeseen
    consequences.
    [TW108] - Scripts/ICC: Marrowgar's flames should spawn inside boss' bounding
    Scripts/ToC: Twin Val'kyr
    - Script rewritten to EventMaps
    - Implemented random special ability sequence
    - Adjusted timer for special abilities to 45 seconds
    - Misc clean up.
    DB/Quest: New Recruit
    - Fix New Recruit http://www.wowhead.com/quest=13143
    DB/Quest: The Vile Hold
    - Script Eye of Dominion / Lithestalker for http://www.wowhead.com/quest=13145
    DB/Quest: A Undead's Best Friend / Eidolan Watcher
    - Fix http://www.wowhead.com/quest=13169/an-u ... est-friend and other quests using this vehicle Only major bug as with the lithe stalker is when player exits vehicle player should get teleported back to position where they mounted vehicle as if it was pocessed but this is vehicle
    DB/Misc: Lithe Stalker Quests
    Fix: -
    http://www.wowhead.com/quest=13146 Generosity Abounds
    http://www.wowhead.com/quest=13147 Matchmaker
    http://www.wowhead.com/quest=13160 Stunning View
    Scripts/ToC: Remove a safe-measure call that caused issues
    - Fixes Acidmaw not despawning on wipes
    Scripts/Ulduar: fix Achievs "Champion of Ulduar" and "Conqueror of Ulduar
    [TW121] - Scripts/Ulduar: Fix Sanctum Sentries not respawning
    [TW120] Scripts/Ulduar: Can't do that while stunned
    [TW122] - Core/Stats: Glyph of Felguard
    - Add glyph to attack power calculation in statsystem
    [TW123] Fix Dancing Rune weapon
    [TW126] - Scripts/HoR: attempt to fix mobs at end phase not chasing leader
    [TW127] Fix melee damage of DRW
    Scripts/ToC: Simplify the code for "A Tribute to Immortality" achievement
    * also fixes the achievement being still awarded if players die indirectly during boss fights (Anub'arak adds, for example)
    DB/Quest: Across Transborea
    - Script http://www.wowhead.com/quest=11930/across-transborea
    Core/LFG: Fix party members not being able to vote to kick Leader
    DB/Quest: Coward Delivery... Under 30 Minutes or it's Free
    - Script http://www.wowhead.com/quest=11711/cowa ... r-its-free
    DB/Misc: Milton Beats
    Closes TrinityCore#12774
    DB/Misc: Ogre Tannin Basket
    - Prevent mass spawn of Gordok Bushwacker by repeatedly opening masett as this was triggered by event script fro go
    DB/SAI: Added SAI for some mobs in Icecrown Citadel
    Core/LFG: Fix being unable to re-queue after leaving queue
    DB/Misc: Rescue from Town Square
    Core/LFG: Allow group bound to LFG instance to re-queue if someone leaves the party
    DB/Quest: Return of the High Chief
    - Script http://www.wowhead.com/quest=12069 rather than the tusk just been permamently spawned on the ground
    DB/Quest: All Hail Roanauk!
    - Script http://www.wowhead.com/quest=12140
    DB/Quest: Rallying the Troops
    Core/Player: Fix Cosmetic Auto-Repeat Bug
    DB/Quest: Sniffing Out the Perpetrator (Alliance)
    DB/Quest: Blending In
    * Credit now given the proper way using areatriggers rather than using ooc los on npcs result, credit is now given wether or not player is wearing shroud rather than only working if player does not use shroud as the credit npc cannot see shrouded player
    * Added the Detect Shrouded Player to En'kilah Abomination so these are now visible to shrouded players and will attack
    [TW129] Scripts/ICC: Tryout a hackfix for Sindragosa tombs in phase 3
    DB/Quest: Flight of the Wintergarde Defender
    1) Add missing Helpless Wintergarde Villagers and associated updates for these
    2) Script quest, based on original work by @Rushor
    3) Fixed credit for rescueing villagers as this did not work in original script and added wintergarde mine to areas where gryphon is allowed to be flown as the tooltip for the mount states thats its allowed there
    [TW135] - Core/Spells: attempt to prevent heal over time ticks to add threat to an unit if the caster is not in combat with it
    [TW138] Scripts/Custom: Blessing of the Eternals
    - Core/Spell/Proc: Add Varible hitAmount/hitDamage, Takes actual heal amount to be saved in ProcEventInfo/HealInfo

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keez
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Re: Core Updates - 2014.11.16

#3 » Post by keez » 17 Nov 2014 01:49

nice job

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ItchyVortex
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Re: Core Updates - 2014.11.16

#4 » Post by ItchyVortex » 17 Nov 2014 01:51

Yeah thats a BIG list of fixes, congratz and thanks for the devs.
Core/Spells: fixed Innervate
What was wrong with it btw?
Now go work on the bugs that were fixed and came back!
Esunna, Feral Druid | Elainn, Discipline Priest

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Nyeriah

Re: Core Updates - 2014.11.16

#5 » Post by Nyeriah » 17 Nov 2014 01:52

It'd regen mana based on the target's base mana instead of caster

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Psychotic
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Re: Core Updates - 2014.11.16

#6 » Post by Psychotic » 17 Nov 2014 01:55

kuli

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keez
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Re: Core Updates - 2014.11.16

#7 » Post by keez » 17 Nov 2014 02:01

Is it true sacred cleansing is enabled?

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Nyeriah

Re: Core Updates - 2014.11.16

#8 » Post by Nyeriah » 17 Nov 2014 02:08

Yeah. I'd post something explaining everything and our current state but some events of today exhausted me - I'm burnt out. Had also planned a hotfix update for tonight even but I'll skip it for tomorrow.

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keez
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Re: Core Updates - 2014.11.16

#9 » Post by keez » 17 Nov 2014 02:09

Sacred cleansing is bugged and it gives around 90% resist instead of 30%.
This bugg can kill casters so I recommend you either fix it or disable again.

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Zeref
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Re: Core Updates - 2014.11.16

#10 » Post by Zeref » 17 Nov 2014 02:10

So is this not a full list of all the changes then?

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ItchyVortex
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Re: Core Updates - 2014.11.16

#11 » Post by ItchyVortex » 17 Nov 2014 02:13

keez wrote:Sacred cleansing is bugged and it gives around 90% resist instead of 30%.
This bugg can kill casters so I recommend you either fix it or disable again.
Word.
Esunna, Feral Druid | Elainn, Discipline Priest

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Nyeriah

Re: Core Updates - 2014.11.16

#12 » Post by Nyeriah » 17 Nov 2014 02:23

I've disabled it again

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ItchyVortex
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Re: Core Updates - 2014.11.16

#13 » Post by ItchyVortex » 17 Nov 2014 02:28

That was fast, thanks Nye!
Esunna, Feral Druid | Elainn, Discipline Priest

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Azog
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Re: Core Updates - 2014.11.16

#14 » Post by Azog » 17 Nov 2014 02:38

So will paladins ever get to use sacred cleansing

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Vaen
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Re: Core Updates - 2014.11.16

#15 » Post by Vaen » 17 Nov 2014 02:58

So will paladins ever get to use sacred cleansing
In 2017 maybe. Anyways, good job on the fixes, I see some stuff like spell lock and freezing arrow finally got fixed.
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