Full Log: February Hotfixes

Check here often to keep up to date with in-game updates for quests, NPCs, dungeons and raids.
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Nyeriah

Full Log: February Hotfixes

#1 » Post by Nyeriah » 02 Mar 2015 22:23

FEBRUARY
Posted below are all of the hotfixes we've applied to our server in the past month. This thread can be used for discussion.

Instances
  • Raids
    • Icecrown Citadel
      • - Implemented the Spire Frostwyrm area triggers at the Rampart of Skulls
        - Gas Clouds should pick a new target if their current target is affected by ooze adhesive.
        - Fixed ICC buffs not being applied to pets.
        - Fixed the Rotting Flesh Giant immunities.
        - Increased attack range of Rampart of Skull's Spire Frostwyrms.
        - Solved issue with Putricide not moving to table after killing Festergut/Rotface at times.
        - Reimplemented old Lady Deathwhisper (fixes Full House).
        - Prevent Lay Waste from Valithria Dreamwalker's adds from being interrupted.
      Eye of Eternity
      • - Drakes will be provided upon entering Eye of Eternity if the instance is done.
        - Fixed exit portal disappearing after first use.
      Ulduar
      • - Fixed issues with Thorim's Runic Colossus (golem dummy among other minor things).
      Black Temple
      • - Fix several issues with the Shade of Akama encounter.
      Zul'Gurub
      • - Fix High Prist Thekal phase transition
    Dungeons
    • Azjol-Nerub: Old Kingdom
      • - Reimplemented Hadronox script (fixes the Hadronox Denied achievement).
      Forge of Souls
      • - Some enhancements to Brojahm.
Quests
  • - DB/Quest: Minshina's Skull
    - DB/Quest: Honor the Fallen
    - DB/Quest: Respite for a Tormented Soul
    - DB/Quest: Ready for Pickup
    - DB/Quest: Tree's Company
    - DB/Quest: A Hearty Thanks!
    - DB/Quest: Mission: Plague This
    - DB/Quest: Fix Aces High!
    - DB/Quest: Delivering the Message
    - DB/Quest: Will of the Titans
    - DB/Quest: Street "Cred"
    - DB/Quest: Becoming a Shadoweave Tailor
    - DB/Quest: By Fire Be Purged
    - DB/Quest: Gammothra the Tormentor
    - DB/Quest: Crushing the Crown
    - DB/Quest: Finding the Phylactery
    - DB/Quest: The Black Knight's Fall
    - DB/Quest: Whispers of the Raven God
    - DB/Quest: Root samples
    - DB/Quest: Death from below
    - DB/Quest: Fervor of the Frostborn
    - DB/Quest: Blueleaf Tubers
    - Scripts/The Barrens: Add missing Text for 'The Escape'
    - DB/Quest: Escape through force
    - DB/Quest: Special Delivery to Shattrath City
    - DB/Quest: Nothing But The Truth
    - DB/Quest: Stop the Plague
    - DB/Quest: Fury of the Frostborn King
    - DB/Quest: The Howling Vale
    - DB/Quest: Learning to Communicate
    - DB/Quest: The reckoning
    - DB/Quest: Wanted: Murkdeep - Quest Script
    - DB/Quest: Krolmir, Hammer of Storms - Rescripted to include full event
    - DB/Quest: The Battle of Darrowshire (3.3.5) - Quest Script
    - DB/Quest: A Distraction for Akama - Quest scripted
    - DB/Quest: Vyletongue Corruption
    - DB/Quest: Seeds of Chaos
    - DB/Quest: Iron Rune Constructs and You: Rocket Jumping
    - DB/Quest: Iron Rune Constructs and You: Collecting Data
    - DB/Quest: Iron Rune Constructs and You: The Bluff
    - DB/Quest: Rescuing Evanor
    - DB/Quest: The Tome of Divinity
    - DB/Quest: A Rough Ride
    - DB/Quest: Basic Chemistry
    - DB/Quest: Measuring Warp Energies
Spells
  • - Honor Among Thieves - Triggered spell target info on caster
    - Booming Voice - Spell modifier duration between pct and flat mod.
    - Apply the death knight's talent "Impurity" bonus to healing as well.
    - Solve issue with mage's Blink granted stun immunity.
    - Death Knight's T10 4pc aura will also apply while out of combat.
    - Crusader Aura and Aspect of the Pack shall no longer apply to vehicles.
    - Relentless strikes - Only proc when spell hits successfully.
    - Remove Banish on recast.
    - Possibly solved issue with standing Mirror Images.
    - Fixed Energy refund on failed finish moves
    - Rampage - Avoid stacking aura when two warriors in raid
    - Blood Tap - Handle each cases
    - Seal of Righteousness - Skip learning 20154 on holy skill
    - Fix threat generated by taunt effects.
    - Rework of Blood Tap to apply new rules and rune cooldown resync.
    - Life Tap - Health cost value
    - Solve issues with Beacon of Light healing not being diminished by healing reduction effects.
    - Fix Blood Barrier not proc'ing out of combat.
    - Fix anti-magic shell not giving runic power in some cases
    - Lighting Bolt + Chain Lightning remove Maelstrom Weapon spell mod after cast
    - Proc trinket ICD on equip + remove aura on unequip.
    - Tweak Totem placement spacing
    - Reset rune cooldown on player resurrect.
    - Clear combat state when Vanish is used.
    - Fix Brain Freeze procs from Blizzard.
    - Cause Bladestorm to keep aura on weapon swap.
    - DK T10 Bonus 4 - Path of frost and Unbreakable armor.
    - Lifebloom - Fix double bonus taken on final effect
Shadowmeld
  • - Doesn't remove combat anymore when you are in raid or heroic dungeon boss encounter.
    - Removes instantly combat for pvp
    - Instantly interrupts any hostile spells casted against the player, no matter the range or visiblity.
    - Deselect the target only for unfriendly players no matter the range or visibility. Fiendly players will no longer lose the target when it's used.
Creatures
  • - Frigid Ghoul Attacker will no longer spawn right next to horde or alliance conscripts they will now follow path up slope to conscripts.
    - DB/Creature: Emissary of Hate
    - DB/Creature: Caretaker Dilandrus
    - DB/Creature: Antu'sul
    - DB/Creature: Tiny Snowman
    - DB/Creature: Thousand Needle's Silithids
    - DB/Creature: Fix immunity Herald Volazj
    - Fixed The Brewmaiden AI
    - DB/Creature: Irespeaker
    - DB/Creature: Millhouse Manastorm
    - DB/Creature: Gundrak pathing
    - DB/Creature: Halls of Stone visuals
    - DB/Creature: Drak'Tharon Keep pathing
    - DB/Creature: Halls of Lighting pathing
    - DB/Creature: Mellichar
    - DB/Creature: Ru'zah
    - DB/Creature: Theradrim Shardling/Theradrim Guardian
    - DB/Creature: Magmoth Shaman / Totem
    - DB/Creature: Beryl Treasure Hunter
    - DB/Creature: Kvaldir Mist Lord
    - DB/Creature: Fireguard Destroyer
    - DB/Creature: Borean Tundra pathing
    - DB/Creature: Lunchbox
    - DB/Creature: Magrin Rivermane
    - DB/NPC: Isle of Quel'Danas - Movement
    - DB/Creature: Fix SAI target_type for Scarlet Peasant
    - DB/Creature: Scavenge-bot 004-A8
    - DB/Creature: Stonebreaker - Waypoints and Keb'ezil's tweak
    - DB/Creature: Terokkar waypoints 1
    - DB/Creature: Zuluhed the Whacked
    - DB/Creature: Thrallmar - Waypoints
    - DB/Creature: Hellfire Peninsula - Waypoints 5
    - DB/Creature: Darnassian Scouts
    - DB/Creature: Nexus-King Salhadaar
    - DB/Creature: Plagueborn Horro
    - DB/Creature: Skorn WhiteCloude
    - DB/Creature: Cyrus Therepentous
    - DB/Creature: Keristrasza
    - DB/Creature: Drak'Tharon Keep start sequence
    - DB/Creature: Utgarde Keep - Pathing and Emotes
    - DB/Creature: Hai'shulud, Mature Bone Sifter and Tunneler
    - DB/Creature: Northsea Kraken - Rescript NPC
    - DB/Creature: Mug'gok
    - DB/Creature: Coprous the Defiled and Plagued Fiend
    - DB/Creature: Complete Borean Tundra Movement
    - DB/Creature: Hyldsmeet Warbear
    - DB/Creature: Fix floating stealth creatures
    - DB/Creature: Conditions for king jokkum
    - DB/Creature: Add some missing gossips
Events
  • - Reimplemented the Apothecary Trio script.
    - Script Love Boats in Darnassus, Stormwind and Undercity. The only thing what I have not managed to fix is that when players get ejected from boats at end of trip you will just be thrown in water rather than returned to dock, however
Battlegrounds
  • Strand of the Ancients
    • - SotA bombs, as well as demolishers, will only be available once their respective graveyards have been taken. Bombs at the courtyard will only be available once the Yellow Moon Gate has been destroyed.
      - Massive Seaforium Charges will now be destroyed from the player's inventory upon death.
      - Vehicles will no longer be usable after the battleground ends.
    Warsong Gulch
    • - Remove Brutal and Focused Assault when leaving Warsong Gulch.
    Isle of Conquest - NEW
    • - Scripted Generals.
      - Fixed Napalm spell from Flame Turrets not dealing damage.
      - Fixed Airship Cannon spell damage from Horde and Alliance Gunship cannons not dealing damage.
      - Fixed the Quarry and Refinery siege damage buff modifiers.
      - Fixed missing text once gates are destroyed.
      - Fixed combat bug when attacking vehicles.
      - Lesser the issues with the Gunship teleporter.

Core & Mechanics
  • - Resolved the issue where logging in after disconnects and crashes would kick you out of group.
    - Implemented the Random Dungeon Finder feature that allows it to ignore instance locks, ids, binds whatever you call it. Information at viewtopic.php?f=78&t=14745.
    - Initial work on extend instance bind feature.
    - Remove mount auras attained during dungeons. Fixes issue reported at viewtopic.php?f=11&t=14459&p=162799#p162799
SHOWCASE
Spire Frostwyrms
[youtube]CzF0RIRdYdE[/youtube]

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prometheus
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Re: Full Log: February Hotfixes

#2 » Post by prometheus » 02 Mar 2015 22:56

Great job!

And thanks for the long awaited Enhance shammy fix. Was delighted to see it work today :D

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yubashiri
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Re: Full Log: February Hotfixes

#3 » Post by yubashiri » 05 Mar 2015 12:18

took a while to read all, but really appreciated the job and time to made those fixes possible.
Nice job as always!
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toamuka
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Re: Full Log: February Hotfixes

#4 » Post by toamuka » 10 Mar 2015 19:00

- Implemented the Random Dungeon Finder feature that allows it to ignore instance locks, ids, binds whatever you call it. Information at viewtopic.php?f=78&t=14745.


Is this subject only to Heroic RDF? I just had a normal RDF using someone's ID and it hadn't been reset, can't tell if this fix is meant to apply to my situation since it doesn't say heroic.
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Nyeriah

Re: Full Log: February Hotfixes

#5 » Post by Nyeriah » 10 Mar 2015 19:02

Heroics only. The bug that doesn't reset normal instance binds has nothing to do with it. For the time being, you need to reset your normal IDs manually before queueing.

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toamuka
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Re: Full Log: February Hotfixes

#6 » Post by toamuka » 10 Mar 2015 19:09

Nyeriah wrote:Heroics only. The bug that doesn't reset normal instance binds has nothing to do with it. For the time being, you need to reset your normal IDs manually before queueing.
Can this be put onto an auto message for people above level 15 and below 80? even if you never did a dungeon that day someoneelse with an ID can screw your queue up
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Zeref
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Re: Full Log: February Hotfixes

#7 » Post by Zeref » 13 Mar 2015 07:40

Nyeriah wrote:
Zul'Gurub
  • - Fix High Prist Thekal phase transition
Would like to add that the thekal transition is still a little buggy. If DPS is too high he only spawns the text and doesn't transform, resulting in his death and becoming untargetable (so no loot)

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Longi
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Re: Full Log: February Hotfixes

#8 » Post by Longi » 13 Mar 2015 08:22

this isnt bugg, this is your fault thats you cant be patient and you re killling him in 5 seconds ...dps in vanilla times was 800-1100 ..so lets say you will pull 18k with burst at start. this wasnt able even in 40 man raids do that damage done in these seconds. So again .. some Old bosses has Dialogue, Transform phazes and if you skip them = boss wont work ... Im not sure if it can be " fixed " somehow without rewriting they mechanism .. so simple take it easy, relax and dont burst


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Hansrutger
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Re: Full Log: February Hotfixes

#9 » Post by Hansrutger » 13 Mar 2015 13:54

Nyeriah wrote:Heroics only. The bug that doesn't reset normal instance binds has nothing to do with it. For the time being, you need to reset your normal IDs manually before queueing.
It's nice when even these small bugs gets fixed, because you have lots of people going in ZG for mounts and it gives a different feeling. Before it was: okay I'll just dps down this boss. And all the sudden he changed forms I was like "omg that's so cool". xD Even if it's small it's appreciated at least by me!!! Good job ;D
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I'd say that trying is the best one can do in order to higher themselves from the people crying and only complaining. Whilst you try, it doesn't mean it is always going to be the most successful result but I'd like to think that it is still a better choice than standing idle.

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SyntaxError
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Re: Full Log: February Hotfixes

#10 » Post by SyntaxError » 13 Mar 2015 14:55

- Lighting Bolt + Chain Lightning remove Maelstrom Weapon spell mod after cast
...
- Fixed The Brewmaiden AI
I can die a happy man now.
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Re: Full Log: February Hotfixes

#11 » Post by toamuka » 16 Mar 2015 13:50

You need to wait for transforms to complete due to the above mentioned.

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