Full Log: November Hotfixes

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Errorista
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Full Log: November Hotfixes

#1 » Post by Errorista » 12 Dec 2015 16:30

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NOVEMBER HOTFIXES
Posted below are all of the hotfixes we've applied to our server in the past month. This thread can be used for discussion.
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  • Image
    • - [Raise Dead] cooldown should no longer stuck client side.
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  • - Several demons had abilities added when enslaved and others became immune to control effects.
    - Remove wrong spawns and add triggers npcs for future events on Icecrown Airships
    - Spawn positions for Apexis Flayer have been corrected.
    - Missing gossip added to Brassbolt Mechawrench and Reginald Arcfire.
    - Argent Gruntling gossip updated.
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  • Blackwing Lair Naxxramas
    • - Several changes to the Anub'Rekhan encounter.
      • - Cleaned up events behavior to use phases instead of weird checks for auras.
        - Cleaned up Crypt Guard despawn behavior, they should no longer despawn instantly upon death.
        - Moved initial greeting from MoveInLineOfSight hack to proper areatrigger script.
        - Fixed Crypt Guard respawn behaviour to prevent pulling them before Anub'rekhan has fully reset.
        - Fixed Crypt Guard aggro behaviour to call for help on aggro. This prevents pulling the initial pair of Crypt Guards without engaging the boss.
        - Added missing boss emotes.
      - Complete rewrite of Thaddius encounter.
      • * Encounter properly resets if the raid wipes at any point during the encounter.
        * Polarity Shift works properly.
        * Visual spells used properly.
        * Thaddius is now immobile and will no longer chase the tank.
        * Tesla Coil leashes on Feugen/Stalagg work properly (cast chain lightning on raid if dragged off the platform).
        * Achievement criteria for Shocking! fixed to trigger properly, and only on appropriate difficulty.
        * Way too many other corrections to count.
        -- Further information at https://github.com/TrinityCore/TrinityCore/pull/15523
    Tempest Keep: The Eye Ulduar
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  • - Spell[Create Disguise] scripted.
    - Resend the visual effects for battleground flags upon leaving transfor (f.e Horde Flag).
    - Update to the 'break stealth' mechanic
    • Currently (562da2e8), only harmful CC spells will break stealth and modify the unit stand state.
      This behaviour is wrong. Any harmful spell hit should break stealth and modify the stand state.
      There are a few exceptions for this mechanic, such as:
      - Mass Dispel (priest spell ID 32375, 32592, 39897)
      - Earthbind Totem (Pulse) (spell ID 3600)
      - Distract (rogue spell ID 1725)
      -- Further information at https://github.com/TrinityCore/TrinityCore/pull/14824
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  • - Toggle pet spells auto cast off if they're disabled.
    - Fixed Skinning Loot for Mottled Boar and Scorpid Worker in Durotar Valley of Trials
    - Fixed issue with some critters being skinnable
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[hide="04.11.2015"]Image
  • - Several demons had abilities added when enslaved and others became immune to control effects.
    - Remove wrong spawns and add triggers npcs for future events on Icecrown Airships
Image
  • Blackwing Lair Naxxramas
    • - Several changes to the Anub'Rekhan encounter.
      • - Cleaned up events behavior to use phases instead of weird checks for auras.
        - Cleaned up Crypt Guard despawn behavior, they should no longer despawn instantly upon death.
        - Moved initial greeting from MoveInLineOfSight hack to proper areatrigger script.
        - Fixed Crypt Guard respawn behaviour to prevent pulling them before Anub'rekhan has fully reset.
        - Fixed Crypt Guard aggro behaviour to call for help on aggro. This prevents pulling the initial pair of Crypt Guards without engaging the boss.
        - Added missing boss emotes.
    Tempest Keep: The Eye
Image Image Image Image
  • - Toggle pet spells auto cast off if they're disabled.
[/hide]

[hide="11.11.2015"]Image Image
  • Blackwing Lair Naxxramas
    • - Complete rewrite of Thaddius encounter.
      • * Encounter properly resets if the raid wipes at any point during the encounter.
        * Polarity Shift works properly.
        * Visual spells used properly.
        * Thaddius is now immobile and will no longer chase the tank.
        * Tesla Coil leashes on Feugen/Stalagg work properly (cast chain lightning on raid if dragged off the platform).
        * Achievement criteria for Shocking! fixed to trigger properly, and only on appropriate difficulty.
        * Way too many other corrections to count.
        -- Further information at https://github.com/TrinityCore/TrinityCore/pull/15523
Image
  • - Resend the visual effects for battleground flags upon leaving transfor (f.e Horde Flag).
    - Update to the 'break stealth' mechanic
    • Currently (562da2e8), only harmful CC spells will break stealth and modify the unit stand state.
      This behaviour is wrong. Any harmful spell hit should break stealth and modify the stand state.
      There are a few exceptions for this mechanic, such as:
      - Mass Dispel (priest spell ID 32375, 32592, 39897)
      - Earthbind Totem (Pulse) (spell ID 3600)
      - Distract (rogue spell ID 1725)
      -- Further information at https://github.com/TrinityCore/TrinityCore/pull/14824
Image
    • - All creatures and game objects have been spawned and several positions of the previously spawned ones were corrected.
      - Seasonal gossip added to commoner NPCs (f.e .Blood Elf Commoner).
[/hide]

[hide="18.11.2015"]Image
  • Image
    • - [Raise Dead] cooldown should no longer stuck client side.
Image Image [/hide]

[hide="25.11.2015"]Image [/hide]

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