Nephyx wrote:-1 . These titles should remain as an unique reward for people who actively played during the Vanilla phase. The amount of HKs required for the given ranks was already reduced some time ago, so I see no other reason (except for personal one) to make them available in TBC as well.
Yes, it should be unique rewards for the 3 who did it on PW and the 21 transfers who came from servers with more PvP... One of the PrimalWoW players pointed out that he had 3 times as much play-time as one of the transfers, where the transfers had 3 times as many HKs. PvP has been pretty much been dead on PrimalWoW, besides in the very beginning and somewhat since yesterday (though, I predict it will fade soon). From what I know, the 3 PrimalWoW players were all active during the start-up, so there's no one who managed to pick it up if they joined 6-months into the project.
I predict that the PvP-scene will flourish in TBC, where several classes and roles will be viable. If you get 1-2 DoTs on yourself and can't heal, you probably won't die as resilience will balance that out. It would reach proper activity to make it possible for anyone who are very eager to PvP to obtain the titles, not just the ones who were fortunate enough to join in at the right time or transferred from PvP-utopias (Anything is a PvP-utopia compared to PW).
I don't think I'll find myself going for the titles myself, as I've barely managed to scrap together 100 000 on TrueWoW, and picking up 50 000 in the short time we have TBC seems unlikely for me. I still believe there are other PvP-enthusiasts, who would love having this in TBC.